Hello everyone!
This is Try1000 - A megawad I made in 2023/2024.
It contains 32 small but very intense levels of different visual themes, such as Tech Base, Ruins, Beach and more!
Each is designed to be a specific challenge, see these screenshots on Imgur:
https://imgur.com/a/xuqxVvE
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>>> GAMEPLAY
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The levels do not follow the typical Doom format.
Instead of simply having to find the exit these maps require you to defeat every single enemy before you can advance.
The game gets its name, Try1000, because most of these levels are quite difficult. Many aren't fair on first try, and you can easily find youself cornered. Loading quicksave after quicksave until you make it, but that's the point!
Make use of the save-feature and just keep trying (1000 times). Eventually you'll make it!
Each map is very compact and usually doesn't have many different areas.
(Almost) Every level follows the same principle:
--*You spawn into an empty arena so you can get familiar with it.
--*Your health and inventory are reset to default (except your pistol is gone as well)
--*White areas marked with a "♥" or "♣" contain goodies such as health, guns and ammunition.
--*Areas marked with "⛧" serve as spawning points for enemies. Beware: Areas around these pentagrams do damage!
--*Push the big, black button that says "DO NOT TOUCH" to start the fight
--*A counter on the top of the screen shows you how many monsters are left for you to destroy. You can change its position or disable it in the options menu.
--*Once you beat all monsters the exit is revealed. Every map exits by touching the "♦"
But you don't have to go all out from the start - there are 5 difficulty levels to choose from.
> Super Easy - Blue Armor at the start of each level and reduced monster count.
>> Easy - Green Armor at the start of each level and reduced monster count.
>>> Normal - Green Armor at the start of each level and standard monster count.
>>>> Hard - Standard monster count with no bonus.
>>>>> Extra Hard - Max health is reduced to 70 and the standard monster count awaits you.
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DOWNLOAD
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Download it from my google drive. This includes Try1000.pk3 and a readme-file with a list of credits.
https://drive.google.com/file/d/19QT5HT ... sp=sharing
Thank you, and I hope you have fun!
Some instructions:
--*Load it with Doom2.wad.
--*The WAD was made for GZDoom and tested with GZDoom Version 4-11-3.
--*Every map is built in UDMF.
--*Freelook and hardware rendering (3d floors, slopes etc.) are required.
--*Custom weapons/monsters loaded in addition to Try1000 might work but I can't guarantee this. I only tested it with vanilla doom monsters and weapons.
--*Though I did not replace/change vanilla Doom actors there are custom ones in this mod whose ID might collide with that of actors from another mod.
Should you come across issues, visual or functional bugs, please let me know! Your help would be appreciated. Thank you!
[Megawad] Try1000 - 32 peculiar challenges for Doom2
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 3
- Joined: Sun Mar 10, 2024 8:49 am
- Operating System Version (Optional): Win10
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- Posts: 26871
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Megawad] Try1000 - 32 peculiar challenges for Doom2
I've only played a few levels so far, but it seems to be working as intended.
I did feel as if I was being a bit swamped with enemies (not my favourite kind of gameplay), so I toned the difficulty down and that seemed better.
The maps are small, but well made and this suits their purpose.
A good fun map set so far, and well suited to players who like to face a lot of enemies and figure out ways to thin out the crowd.
I did feel as if I was being a bit swamped with enemies (not my favourite kind of gameplay), so I toned the difficulty down and that seemed better.
The maps are small, but well made and this suits their purpose.
A good fun map set so far, and well suited to players who like to face a lot of enemies and figure out ways to thin out the crowd.
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- Posts: 3
- Joined: Sun Mar 10, 2024 8:49 am
- Operating System Version (Optional): Win10
Re: [Megawad] Try1000 - 32 peculiar challenges for Doom2
Thank you, I appreciate you had fun with it!