Help getting a soundfont to work! (android port)

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Gorrex87
Posts: 3
Joined: Tue Mar 05, 2024 6:34 am
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Help getting a soundfont to work! (android port)

Post by Gorrex87 »

downloaded delta touch (gzdoom port to android) but it came without the soundfont, i managed to get a .sf2 file (the midi samples) and a fluidsynth.dll but i dont know where in the file structure they go.... tried to follow step by step a tutorial but it didnt work and theres not much information about it on internet.

midi devices that work (sound terrible)
libopn
libadl
opl synth emulation

apparently im missing these files, i would happily add them but i didnt found them on the zzdoom windows zip file (im confused)
fluidsynth.sf2
FluidR3_GS.sf2
FluidR3_GM.sf2


> the last image is what the folder structure of the port looks like, cant find any folder named as the missing files and dont know where i need to create it (tried in different places without luck)


this is the tutorial i followed without luck https://www.youtube.com/watch?v=PWdRnjZLgAQ .


check this soundfront is so cool i could in theory play that but i can

https://www.youtube.com/watch?v=35dC8F0nDpA
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Gorrex87
Posts: 3
Joined: Tue Mar 05, 2024 6:34 am
Preferred Pronouns: It/Its
Operating System Version (Optional): android
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Re: Help getting a soundfont to work! (android port)

Post by Gorrex87 »

found a solution
just created a folder named "soundfonts" in the "files" folder of the app and then dropped whatever soundfont i wanted to use there
Then edit the gzdoom.ini and add these lines in the "search directory"

[SoundfontSearch.Directories]
Path=./soundfonts
Last edited by Gorrex87 on Wed Mar 06, 2024 10:56 am, edited 2 times in total.

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