
Happy new year? Some time ago, I had a notion to make some Doom maps.
One or two of you might remember my old DUMP3 map, "The Duality". A large part of the gimmick involves moving between techbase and hell areas on the same level. I've continued on that idea, all in my chunky quasi-vanilla style. In my battle against the spectre of Overthinking It, there's no real plan beyond the map names and a general idea what relevance those have. I just start drawing sectors and go. It's fun!
Story:
There are demons from hell. Destroy them.
Some (slightly outdated) screens of the first level:
Spoiler:This will eventually be an episode, the alpha currently includes the first 2 levels. Difficulties are not implemented yet! Everything can be 100%ed from pistol start, but ammo and health will probably feel tight if you're not looking for secrets. (They're all visible in some way, so keep an eye out.)
Monster & prop replacements are not recommended, weapon mods should be fine.
Requirements:
- Up-to-date GZDoom
- Doom II
- NS_DoomTex + Addon