my first wad

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KnievilRoo
Posts: 2
Joined: Fri Dec 22, 2023 10:57 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

my first wad

Post by KnievilRoo »

In its full and cringe glory

i would love feedback i have no idea what im doing lmao


download ->>> https://drive.google.com/file/d/1MUYgZX ... drive_link
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Jekyll Grim Payne
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Re: my first wad

Post by Jekyll Grim Payne »

I highly recommend posting at least a few screenshots; people will likely be wary of downloading something they know nothing about.

Some quick thoughts:
- All enemies are facing the same way, often away from the player
- Add more variety to lighting levels
- Add more variety to floor and ceiling heights

Keep it up, you'll get there :)
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KnievilRoo
Posts: 2
Joined: Fri Dec 22, 2023 10:57 am
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: my first wad

Post by KnievilRoo »

!! Thanks!! I didn't even notice i could chose the direction enemy's look when they spawn hah but i made sure the guys in my current project look nice
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ramon.dexter
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Location: Kozolupy, Bohemia

Re: my first wad

Post by ramon.dexter »

KnievilRoo wrote: Thu Dec 28, 2023 8:20 am !! Thanks!! I didn't even notice i could chose the direction enemy's look when they spawn hah but i made sure the guys in my current project look nice
What editor and map format are you using? UDB shows big arrow in the look direction for all actors (dont for those who have //$notangled flag set). Slade?
gregbowers
Posts: 2
Joined: Wed Jan 03, 2024 1:46 am
Location: US

Re: my first wad

Post by gregbowers »

Thanks for sharing .

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