Monsta BBQ
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 10
- Joined: Wed Sep 29, 2021 3:41 pm
- Location: Milwaukee, WI
Monsta BBQ
spent all my time in deathmatch multi-player space, hence, Zandronum instead.
Anyhow, single player map included in file
http://chapsoftware.com/mnstabbq.zip
I'd estimated that it would run between 10-30 minutes based on a given Doom
player's skills. I guess I was right on the mark with that as there's now a video
up on the YouTube where the player went 25 minutes on UV-skill level. New
boss monsters plus I've recycled around some of my past maps' monsters if
you've never seen them before. Chaingun is replaced by one that doesn't fire
so invisibly but does decrease in accuracy with distance. Looks neat anyhow.
I should post some screenshots...
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