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Doom II, 32 maps, Boom-compatible (complevel 9) + UMAPINFO
A classic Doom megawad made by level designers at iddqd.ru to celebrate the anniversary of their beloved game. The maps provide a variety of experiences: there are ones authored by newcomers and by experienced mappers, desert cities and snow-covered bases, compact and very large levels. The first episode is based on the original Doom, while the later maps are variations on Doom II-related themes.
Warning: the megawad uses nonstandard episode and level progression defined via UMAPINFO, so in an older port like PrBoom+ 2.5.1.4 you will skip large parts of the megawad if you play continuously and enter a secret level.
Have a good game!
List of levels and authors:
Spoiler:
Episode 1: Doom 1
01. Alpha Entrance (Chaingunner, Michael63)
02. Corridors of Demise (BKRItal, Michael63, BeeWen)
03. Death Guard (Kisadillah)
04. Paranormal Lab (Chaingunner)
05. Vision of Hell (Chaingunner)
06. Streets of Sin (Chaingunner)
07. Disconnection (Chaingunner)
08. Fresh Air (SilverMiner)
09. Technohell Tower (Michael63)
Episode 2: Hell on Earth
10. CUR (Lainos)
11. Refuted Lies (BeeWen)
12. Dry Season (Track Federal)
13. Alchemy Machine (Shadowman)
14. Old military base (Mikle)
15. Anomaly (RastaManGames)
16. Agency X (BigMemka)
17. Another Doomed City District (RastaManGames)
18. Betrayer (Slavius[BOS])
19. Deep Down (Slavius[BOS])
Episode 3: Far Shores of Hell
20. To the Shores of Hell (Shadowman)
21. Crypt of the Ancients (Shadowman)
22. Stiff Loneliness / Suffocating Despair (RastaManGames)
23. Cyberdemon Factory (GranitMaster, BigMemka, Michael63)
24. In the belly of the beast (BigMemka)
25. Hell's Deep (Shadowman)
26. Forbidden Oasis (Michael63)
27. Ymir's Blood (Michael63)
28. Megaslayer Doom (BigMemka)
29. CyberPit (BigMemka)
30. Devil's Trap (Shadowman, Michael63)
I do like how E1M1's environments get progressively darker and sinister as you get closer to the exit. For some reason, it reminded me of James Cameron's Aliens - which is not exactly an accurate comparison, as Hadley's Hope's surface was not exactly sunny to begin with.
Not sure what the Blue Key room was supposed to be about, though...