Demon's Souls Map Pack v1 update

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schkorpio
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Joined: Fri Sep 15, 2023 5:07 pm
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Graphics Processor: Intel (Modern GZDoom)

Demon's Souls Map Pack v1 update

Post by schkorpio »





Download maps only https://www.dropbox.com/scl/fi/mqtf19ge ... m&dl=0



Download Full mod pack, gzdoom, textures, maps etc ready to go (just add your Hexen.Wad file into the iWADS folder and run the batch file) https://www.dropbox.com/scl/fi/e6wmh3wl ... 5&dl=0

Also try it with Wrath of Cronos, it works very well, and Brutal Hexen RPG is fun too.


UDMF for Hexen
I've only tried it in ZDoom so far, but it probably will work with most source ports, I don't do anything that's not native to Ultimate Doom Builder.


Update


Well it's been nearly two months since I first started working on this - I've come to the realization that this might take me a while, so I will start releasing updates each time a map is made. But there is about an hour's worth of gameplay now in just these 5 maps depending on which mods you like to you use.

Having said that, if anyone out there is inspired to contribute to this project by all means don't let me hog it all - there's another 5 episodes that need to be mapped, it might be a fun community project!





Progress:



Nexus - 90%
World 0-1 Tutorial area 1 - Fully Playable beta
World 0-2 Tutorial area 2 - Fully Playable beta
World 0-3 Tutorial area 3 - Fully Playable beta
World 1-1 Gates of Boletaria - Fully Playable beta
World 1-2 The Lord's Path - Fully Playable beta
Wolrd 1-3 Inner Ward 0%
Wolrd 1-4 The King's Tower 0%






Credits
Also special thanks to ChubzDoomer, Bridgeburner on youtube, and all of the folks on the forums here for making tutorials and answering my noob questions about mapping. This is my first ever set of maps for anything Doom related, although I have created some stuff in Unity, Half-life and original Quake in the over the last 30 years or so. Ultimate Doom Builder is simply amazing. It took me about a week or two to get my head around it and get a good workflow going but it is really designed for maximum output once you get going! I never feel like I'm fighting the editor, I'm just creating, so thank you everyone who is involved in that project!
















Last edited by schkorpio on Sat Nov 25, 2023 3:53 pm, edited 5 times in total.
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Rudiarius
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Joined: Thu Dec 16, 2021 11:59 pm

Re: Demon's Souls Map Pack

Post by Rudiarius »

no flippin way bro
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StraightWhiteMan
Posts: 60
Joined: Thu Jul 02, 2020 8:07 pm
Graphics Processor: nVidia (Modern GZDoom)

Re: Demon's Souls Map Pack

Post by StraightWhiteMan »

Damn I almost missed seeing this! So far this looks amazing and really well made. I truly hope you are able to finish this project.
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schkorpio
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Joined: Fri Sep 15, 2023 5:07 pm
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Graphics Processor: Intel (Modern GZDoom)

Re: Demon's Souls Map Pack

Post by schkorpio »

Thanks very much for playing, and for the feedback everyone!

I've added an updated trailer and two new maps - which are much much bigger than the previous 3, so there is quite a lot more to do now. Enjoy :)
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ArchDoomer
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Re: Demon's Souls Map Pack v1 update

Post by ArchDoomer »

Dropbox-link for full bundle is broken... :(
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Colerx
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Re: Demon's Souls Map Pack v1 update

Post by Colerx »

interesting!

And yes links are broken
neto592
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Joined: Thu Apr 14, 2022 11:16 am

Re: Demon's Souls Map Pack v1 update

Post by neto592 »

Colerx wrote: Wed Apr 03, 2024 3:28 am interesting!

And yes links are broken
The ones from Doomword are working.

Link: https://www.doomworld.com/forum/topic/1 ... v1-update/
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Colerx
Posts: 175
Joined: Thu Feb 11, 2021 6:16 am

Re: Demon's Souls Map Pack v1 update

Post by Colerx »

^^ thanks
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