Download:
https://www.dropbox.com/scl/fi/vovw52es ... u4256&dl=0
Screenshots:
https://imgur.com/a/UFf6Nsk
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On his way from a Halloween party back to hishouse.wad, Doomguy runs out of power in his electric Fiat 500 smack dab in the middle of deep dark woods.
He pulls out his phone and frantically hammers the power button. Fat chance - the phone is deader than disco, the battery is completely drained by an entire night of playing Azur Lane at the party instead of socializing because Doomguy was too anxious to talk to people.
Gulping nervously and muttering "zoinks" under his breath, he steps out of his affordable compact car. He has no choice but to go and knock on the door of that scary old house on the side of the hill and ask for help there.
It's unlikely that hillbillies who live there have an adapter to charge his beautiful modern vehicle but he has to give it a shot.
Doomguy takes a few more steps on the grass, it crinkles menacingly. Hands shaking from terror, he takes a long juicy hit from his Pumpkin Spice Latte flavored vape and starts coughing.
Everybody knows he is a brutal badass sigma dude who can handle demons any day of the week. But it's not demons he is worried about right now.
What if that scary spooky house has...
G-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-g-ghosts?!
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Pretty large very Halloween-themed map for Doom 2 for limit-removing ports. Features new spooky appearances for some of the enemies, although they are all functionally the same. The only exception is arachnotron who has smaller hitbox to fit his new sprites and also slower movement speed to compensate for that.
Jumping/crouching/etc are not intended and are going to break the map for sure. Freelook is probably fine but you might see some seams. The map was tested in DSDA 2.6, GZDoom 4.7, Crispy and PrBoom+. I recommend playing in DSDA for the most optimal audio-visual experience.
The map is mostly exploration focused but also has a few arena fights. The difficulty is on the easier side overall, it starts really easy but gets somewhat difficult-ish towards the end. UV should be mostly frictionless for the majority of players, HMP is for a completely chill experience. HNTR is the same as HMP but also has easier weapon placement. Despite the difficulty I do recommend saving a few times because of the level's lenght, at the very least after picking up each key and before entering any teleports. The map should take approximately about an hour (give or take 15 mins) to beat.
I only tested the map myself and while I did my best to find all the bugs I could, the map is also very big and non-linear in parts so it's possible I might've missed something. There are also a few slimetrails in software mode that are pretty hard to track due to how messy the geometry is in certain parts and how many linedefs there are, so you'll have to forgive those.
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CREDITS:
Punchy Pallette is by NihalRahman123
Music credits:
Gorillaz - Clint Eastwood
Diddy Kong Racing - Haunted Woods
Lynyrd Skynyrd - Freebird
Textures credits:
Blood textures are by Monolith Software
Blood Texture Pack is compiled by Tormentor667
Halloween pattern and pumpkin texture are from iStockPhoto.com
Sprite credits:
Autumnal trees are from Might and Magic 8
Other trees are from Hexen and Necrodome
Jack O'Lanterns are from Maple Story
Misc halloween decor items (as well as the outhouse) are from Fairy Farm
Jack O'Demon is by Vader(cacolich), Lexus Alyus(cacolantern) and Tsran
Frankenstein, werewolf and Dracula are by Ganbare-Lucifer
Mummy is from Powerslave
Bog Beast is from Hexen edited by Captain Toenail
Ghost sprites are from Osomatsu-san Hesokuri Wars: Battle of the NEETs
Car is taken from a promo photo from the official FIAT website
Skybox:
Psychonauts
Ghost sfx are from freesoundeffects.com
Pumpkin Jam [Limit removing, single map]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.