+CANTLEAVECEILINGPIC

Moderator: GZDoom Developers

0000000000

+CANTLEAVECEILINGPIC

Post by 0000000000 »

+CANTLEAVECEILINGPIC

Why not have this feature?
yum13241
Posts: 853
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: +CANTLEAVECEILINGPIC

Post by yum13241 »

What is it even supposed to do?
User avatar
Xeotroid
Posts: 443
Joined: Sat Jun 23, 2012 7:44 am
Graphics Processor: nVidia with Vulkan support
Location: Czech Rep.

Re: +CANTLEAVECEILINGPIC

Post by Xeotroid »

I assume the same as +CANTLEAVEFLOORPIC but for the ceiling. Could be useful for ceiling-walking enemies like Stalkers from Strife.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: +CANTLEAVECEILINGPIC

Post by Graf Zahl »

There's no such thing as ceiling walking - even for the stalkers it's all fake.
yum13241
Posts: 853
Joined: Mon May 10, 2021 8:08 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): EndeavorOS (basically Arch)
Graphics Processor: Intel with Vulkan/Metal Support

Re: +CANTLEAVECEILINGPIC

Post by yum13241 »

Then what is it supposed to be, flipping the entity and its gravity?

In other words, how is it faked?
Last edited by yum13241 on Thu Aug 03, 2023 2:53 am, edited 1 time in total.
Gez
 
 
Posts: 17936
Joined: Fri Jul 06, 2007 3:22 pm

Re: +CANTLEAVECEILINGPIC

Post by Gez »

Is there a reason to want to have this tied to walking on the ceiling? You could have other use cases, such as actors that only want to stay under the open sky and will not enter buildings.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: +CANTLEAVECEILINGPIC

Post by Graf Zahl »

yum13241 wrote: Thu Aug 03, 2023 1:46 am In other words, how is it faked?
They use NOGRAVITY with constant distance checks, they cannot climb 'stairs' on the ceiling or other stuff and if they lose touch by moving into a sector with a higher ceiling they just drop down.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49188
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: +CANTLEAVECEILINGPIC

Post by Graf Zahl »

Gez wrote: Thu Aug 03, 2023 1:59 am Is there a reason to want to have this tied to walking on the ceiling? You could have other use cases, such as actors that only want to stay under the open sky and will not enter buildings.
Even then, CANTLEAVEFLOORPIC itself is rather shit, it's legacy baggage from Hexen that was never well implemented.

Return to “Closed Feature Suggestions [GZDoom]”