[Released] Doom mod with soulcube, unmaker and ...
Posted: Fri May 05, 2023 9:07 pm
and here is a video i made 2 years ago, this is before all the modification that i made this month.
https://youtu.be/CknAOPPZBqE?t=2
here is the link
https://www.mediafire.com/file/rm6nwu2k ... 0.zip/file
I am working on a mod, that changes the gameplay "a little" while trying to be close to the original...
here are the changes:
H
health bonus gives 1hp, max 100hp
(stimpack gives 10hp, max 100hp)
(medikit gives 25hp, max 100hp)
berserk gives 25hp, max 100hp also regenerates 1hp every second for 120 seconds
supercharge gives 50hp, max 100hp
A
armor shard gives 1 armor, max 100 armor also blocks 50% damage
green armor gives 25 armor, max 100 armor also blocks 50% damage
blue armor gives 50 armor, max 100 armor also blocks 50% damage
megasphere gives 50 armor, max 100 armor also blocks 50% damage
A
clip max 300, backpack 600
M
monster health reduced to 80%
DoomImp: +MISSILEMORE, +MISSILEEVENMORE
NightmareImp: +MISSILEMORE, +MISSILEEVENMORE (has a 50% chance to replace a spectre) [SpectreSpawner]
Spectre: now it is almost invisible and it becomes a little visible when attacking or taking damage. (also becomes visible on death, and invisible on resurrect)
Cacodemon: +MISSILEMORE, blue blood
PainElemental: +MISSILEMORE, no blood
LostSoul: +MISSILEMORE, +MISSILEEVENMORE, no blood
Fatso: starts shooting early (FATT G 18 A_FatRaise instead of FATT G 20 A_FatRaise)
HellKnight: +MISSILEMORE, dark green blood
BaronOfHell: +MISSILEMORE, +MISSILEEVENMORE, dark green blood
Revenant: ySize reduced to 0.75, shoots 2 missiles, each doing half damage and every missile is now a seeker, it does update the target every 4 tics. (zNix_RevenantTracer)
Archvile: ySize reduced to 0.75
W
fist and chainsaw: now only the most powerful melee weapon can be selected
supershotgun now replaces shotgun, when it is not dropping off a possessed soldier
plasmagun dice damage is now 6 instead of 5, also projectile has a new graphic
unmaker, added in slot 9, first shot is 1 central ray, holding is 1 central ray plus 2 side rays, it is assembled from 3 demonic keys, those spawn killing BaronOfHell, Cyberdemon and Mastermind. (uses souls as ammo)
bfg9000 now hits in 360 degree instead of 90, it also deals damage divided in 3 waves, the projectile speed has been boosted. the hit shakes the screen.
soulcube added on all difficulty levels, slot 0, refills with 111 kills (56 on nightmare), max ammo 666, soulcube lifedrain can heal up to 100.
kills: everything gives 1 soul(cube) ammo
Z
pickup items: berserk, soulsphere, megasphere, InvulnerabilitySphere, BlurSphere, RadSuit, Infrared
demonic keys: each gives 4 souls ammo (usually 1 soul ammo is gained by killing 1 monster)
https://youtu.be/CknAOPPZBqE?t=2
here is the link
https://www.mediafire.com/file/rm6nwu2k ... 0.zip/file
I am working on a mod, that changes the gameplay "a little" while trying to be close to the original...
here are the changes:
H
health bonus gives 1hp, max 100hp
(stimpack gives 10hp, max 100hp)
(medikit gives 25hp, max 100hp)
berserk gives 25hp, max 100hp also regenerates 1hp every second for 120 seconds
supercharge gives 50hp, max 100hp
A
armor shard gives 1 armor, max 100 armor also blocks 50% damage
green armor gives 25 armor, max 100 armor also blocks 50% damage
blue armor gives 50 armor, max 100 armor also blocks 50% damage
megasphere gives 50 armor, max 100 armor also blocks 50% damage
A
clip max 300, backpack 600
M
monster health reduced to 80%
DoomImp: +MISSILEMORE, +MISSILEEVENMORE
NightmareImp: +MISSILEMORE, +MISSILEEVENMORE (has a 50% chance to replace a spectre) [SpectreSpawner]
Spectre: now it is almost invisible and it becomes a little visible when attacking or taking damage. (also becomes visible on death, and invisible on resurrect)
Cacodemon: +MISSILEMORE, blue blood
PainElemental: +MISSILEMORE, no blood
LostSoul: +MISSILEMORE, +MISSILEEVENMORE, no blood
Fatso: starts shooting early (FATT G 18 A_FatRaise instead of FATT G 20 A_FatRaise)
HellKnight: +MISSILEMORE, dark green blood
BaronOfHell: +MISSILEMORE, +MISSILEEVENMORE, dark green blood
Revenant: ySize reduced to 0.75, shoots 2 missiles, each doing half damage and every missile is now a seeker, it does update the target every 4 tics. (zNix_RevenantTracer)
Archvile: ySize reduced to 0.75
W
fist and chainsaw: now only the most powerful melee weapon can be selected
supershotgun now replaces shotgun, when it is not dropping off a possessed soldier
plasmagun dice damage is now 6 instead of 5, also projectile has a new graphic
unmaker, added in slot 9, first shot is 1 central ray, holding is 1 central ray plus 2 side rays, it is assembled from 3 demonic keys, those spawn killing BaronOfHell, Cyberdemon and Mastermind. (uses souls as ammo)
bfg9000 now hits in 360 degree instead of 90, it also deals damage divided in 3 waves, the projectile speed has been boosted. the hit shakes the screen.
soulcube added on all difficulty levels, slot 0, refills with 111 kills (56 on nightmare), max ammo 666, soulcube lifedrain can heal up to 100.
kills: everything gives 1 soul(cube) ammo
Z
pickup items: berserk, soulsphere, megasphere, InvulnerabilitySphere, BlurSphere, RadSuit, Infrared
demonic keys: each gives 4 souls ammo (usually 1 soul ammo is gained by killing 1 monster)