Loading Blood Mods with Raze 1.7.0?

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Blackgrowl
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Loading Blood Mods with Raze 1.7.0?

Post by Blackgrowl »

I got the latest Raze 1.7.0, one thing I noticed is that, when I move any of my .zip files into raze.exe, it does work but not the way I would expect it to:
The "maps" all appear in "User Map" fine, but it seems that the scripts, names and everything else themselves don't work. This also, of course, includes the "Main Menu", it should be changed to one episode or various depending on the mod itself.

Did the way to load maps/mods change? If so, what's the new method?
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Graf Zahl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Graf Zahl »

It's hard to say without having a look at such a mod. It sounds like it cannot find the .ini file that defines the episodes.
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Blackgrowl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Blackgrowl »

Well, here's a picture so I can explain better: https://imgur.com/a/7iikKHM

So, what I do is move, for example, "The Way of Ira.zip" to RAZE, back in 1.5.0 it worked fine.

Inside that zip, I pictured what's inside, but to be precise, the first in load is a folder called "IRA".
I tried "Fleshed Out.zip" and this one has no folder at the start, just content, same deal.
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Blackgrowl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Blackgrowl »

Any help? I still have this issue with 1.7.1
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mjr4077au
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Re: Loading Blood Mods with Raze 1.7.0?

Post by mjr4077au »

Seems to work fine here... Just downloaded the lates TWOIRA, dragged and dropped it and off I went.

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Blackgrowl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Blackgrowl »

Alright, thanks for the confirmation, I've found out that the problem was this: https://github.com/fgsfds/Blood-Voxel-Pack

I have it setup to be autoloaded, but for some reason it changes the main menu as well? Yet all the other mods I autoload like SmoothBlood and Cultists don't have this issue.
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Graf Zahl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Graf Zahl »

That mod contains an INI file that looks like it comes from an editor. INI files are used by blood to define new episodes and this one seems to wreak havoc. Since this file is not needed by Raze, best try to remove it from the mod ans see how things go
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Blackgrowl
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Re: Loading Blood Mods with Raze 1.7.0?

Post by Blackgrowl »

Graf Zahl wrote: Thu Apr 20, 2023 8:49 am That mod contains an INI file that looks like it comes from an editor. INI files are used by blood to define new episodes and this one seems to wreak havoc. Since this file is not needed by Raze, best try to remove it from the mod ans see how things go
Tried that, the mod loads fine and the autoload itself works fine as well, I can see the new voxels.

This has been solved then, thanks for the help.

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