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how to open mapmods with gameplay mods
Posted: Mon Apr 03, 2023 11:08 am
by Shroomie
so i *really* like treasure tech, and i want to play it with some map mods! but, i dont really know how. i've tried it with myhouse, as well as exomoon, on top of others, but the 'new game' option just sends me to hell on earth. the same thing happens when i try to load them with *only* precise crosshair.
Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 1:56 pm
by Shroomie
can someone help, please?
Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 3:19 pm
by axredneck
I personally use a launcher to load multiple mods at once.
https://github.com/Youda008/DoomRunner
Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 4:32 pm
by Shroomie
i need one that works on mac.
Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 8:57 pm
by CandiceJoy
Shroomie wrote: ↑Tue Apr 04, 2023 4:32 pm
i need one that works on mac.
This launcher works on Mac:
https://github.com/FreaKzero/ssgl-doom- ... tag/v1.1.1
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)

Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 9:14 pm
by Shroomie
[/quote]
This launcher works on Mac:
https://github.com/FreaKzero/ssgl-doom- ... tag/v1.1.1
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)

[/quote]
yeah i've tried ssgl, but it's broken. i've also tried zdl, but i havent tried the command line, so thank you!
Re: how to open mapmods with gameplay mods
Posted: Tue Apr 04, 2023 9:17 pm
by CandiceJoy
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
Re: how to open mapmods with gameplay mods
Posted: Wed Apr 05, 2023 12:33 pm
by Shroomie
CandiceJoy wrote: ↑Tue Apr 04, 2023 9:17 pm
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
i'm not in the mood to work unfinished software, but! if/when you finish it do tell me!
Re: how to open mapmods with gameplay mods
Posted: Wed Apr 05, 2023 2:23 pm
by CandiceJoy
Shroomie wrote: ↑Wed Apr 05, 2023 12:33 pm
CandiceJoy wrote: ↑Tue Apr 04, 2023 9:17 pm
I also have my own launcher written in Electron so that it runs on all platforms (yes even that one), but it's not finished yet; I'd have to walk you through some manual setup things, and there's features that don't work yet and such.
i'm not in the mood to work unfinished software, but! if/when you finish it do tell me!
Alright, you can keep track of it here
https://github.com/Catter-Studios/DoomLoader
Re: how to open mapmods with gameplay mods
Posted: Thu Apr 20, 2023 1:11 pm
by Shroomie
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
damn it i've been trying on and off to get this to work but all i'm getting is `zsh: permission denied`
Re: how to open mapmods with gameplay mods
Posted: Sat Apr 22, 2023 3:34 pm
by Shroomie
Shroomie wrote: ↑Thu Apr 20, 2023 1:11 pm
Alternatively, you launch GZDoom via the commandline. Assuming you put it in /Applications, you'd do /Applications/GZDoom.app/Contents/MacOS/gzdoom -file map.wad mod.pk3 (you can even make bash scripts to launch various profiles for you)
damn it i've been trying on and off to get this to work but all i'm getting is `zsh: permission denied`
nope! i just forgot the bit at the end reading, `/Contents/MacOS/gzdoom`, i put my file somewhere else and couldn't copy and paste the original command, missing that last bit. Thank you!