Previous map console command
Moderator: GZDoom Developers
-
- Posts: 432
- Joined: Fri Aug 03, 2012 6:44 am
Previous map console command
I've searched through every ccmd category on the wiki but it appears there's only a nextmap one. I'm guessing a previous map command is impossible, as you'd think it would have been implemented at the same time as nextmap, for competions' sake?
-
- Lead GZDoom+Raze Developer
- Posts: 49188
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Previous map console command
'nextmap' emds the map and starts the one marked as "next " in MAPINFO.
There is no 'previous' and the info is never tracked so there is no CCMD.
There is no 'previous' and the info is never tracked so there is no CCMD.
-
- Posts: 13835
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: Previous map console command
To GZDoom, naming maps "MAP15, MAP16, MAP31, MAP32" is no different than naming it "WOOD, TREE, LEAF, GRASS". Let's say hypothetically you are on MAP16 (or in this example TREE). If MAP15, MAP31, *and* MAP32 all lead to MAP16 (in our example, WOOD, LEAF, GRASS all leading to TREE) - how is the engine supposed to know which one is the right one?
Maybe it tracked the last map played - but then if you warp to MAP16 directly, you still won't know which map is supposed to be the previous one.
So basically you're left with a guessing game and a good chance for too much ambiguity.
Maybe it tracked the last map played - but then if you warp to MAP16 directly, you still won't know which map is supposed to be the previous one.
So basically you're left with a guessing game and a good chance for too much ambiguity.
-
- Posts: 1291
- Joined: Fri Nov 07, 2008 3:29 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Maryland, USA, but probably also in someone's mod somewhere
Re: Previous map console command
Your best bet is using the "changemap" command if you want to keep your inventory, or the "map" command for a pistol start.