Blood: Eviction crash
Posted: Fri Jan 27, 2023 2:03 am
Impossible to play in Eviction mod in v 1.6 (but works in 1.2) because of build crashed.
Log started: 2023-01-27 10:19:59
OS: Windows 7 (NT 6.1) Build 7601
S
Can't find 'g:/Games/Blood/BLOOD.GRP'
adding g:/Games/Blood/raze.pk3, 2803 lumps
adding g:/Games/Blood/BLOOD.RFF, 678 lumps
adding g:/Games/Blood/SOUNDS.RFF, 1756 lumps
adding g:/Games/Blood/GUI.RFF, 7 lumps
adding g:/Games/Blood/, 2301 lumps
adding ./Mods, 151 lumps
adding Mods/EVICTION_4_PACK.1.zip, 62 lumps
adding Mods/base-component.zip, 3433 lumps
adding Mods/voxels_blood_v095.zip, 591 lumps
CPU speed: 3594 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD A8-5600K APU with Radeon(tm) HD Graphics
Family 21 (21), Model 16, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "raze.pk3:engine/engine.def"
...
Loading "base-component.zip:blood-raze.def"
....................................................................
Loading "voxels_blood_v095.zip:blood-raze.def"
.........
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Динамики (Realtek High Definition Audio)
EFX enabled
No GENMIDI lump found. OPL playback not available.
Script warning, "raze.pk3:zscript/games/duke/actors/bowling.zs" line 43:
Accessing deprecated function checktype - deprecated since 4.9.0
script parsing took 121.31 ms
Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Initializing view subsystem
Initializing status bar
Initializing dynamic fire
Initializing weapon animations
Initializing sound system
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 1650/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 465.89 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
player 1 of 1 (1 nodes)
SFACE: FACING WORLDS
SPRITE CONDITION RX: 100, TX: 102, SPRITE: #749 RETURNS:
Sprite expected, got wall 1865615989
Log started: 2023-01-27 10:19:59
OS: Windows 7 (NT 6.1) Build 7601
S
Can't find 'g:/Games/Blood/BLOOD.GRP'
adding g:/Games/Blood/raze.pk3, 2803 lumps
adding g:/Games/Blood/BLOOD.RFF, 678 lumps
adding g:/Games/Blood/SOUNDS.RFF, 1756 lumps
adding g:/Games/Blood/GUI.RFF, 7 lumps
adding g:/Games/Blood/, 2301 lumps
adding ./Mods, 151 lumps
adding Mods/EVICTION_4_PACK.1.zip, 62 lumps
adding Mods/base-component.zip, 3433 lumps
adding Mods/voxels_blood_v095.zip, 591 lumps
CPU speed: 3594 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD A8-5600K APU with Radeon(tm) HD Graphics
Family 21 (21), Model 16, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "raze.pk3:engine/engine.def"
...
Loading "base-component.zip:blood-raze.def"
....................................................................
Loading "voxels_blood_v095.zip:blood-raze.def"
.........
Loading "engine/widescreen.def"
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Динамики (Realtek High Definition Audio)
EFX enabled
No GENMIDI lump found. OPL playback not available.
Script warning, "raze.pk3:zscript/games/duke/actors/bowling.zs" line 43:
Accessing deprecated function checktype - deprecated since 4.9.0
script parsing took 121.31 ms
Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected
data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Initializing view subsystem
Initializing status bar
Initializing dynamic fire
Initializing weapon animations
Initializing sound system
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 1650/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 465.89 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
player 1 of 1 (1 nodes)
SFACE: FACING WORLDS
SPRITE CONDITION RX: 100, TX: 102, SPRITE: #749 RETURNS:
Sprite expected, got wall 1865615989