Blood: Eviction crash

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masharasputina9we
Posts: 4
Joined: Fri Jan 27, 2023 1:57 am
Preferred Pronouns: He/Him
Operating System Version (Optional): 10
Graphics Processor: nVidia (Modern GZDoom)

Blood: Eviction crash

Post by masharasputina9we »

Impossible to play in Eviction mod in v 1.6 (but works in 1.2) because of build crashed.

Log started: 2023-01-27 10:19:59
OS: Windows 7 (NT 6.1) Build 7601
S
Can't find 'g:/Games/Blood/BLOOD.GRP'
adding g:/Games/Blood/raze.pk3, 2803 lumps
adding g:/Games/Blood/BLOOD.RFF, 678 lumps
adding g:/Games/Blood/SOUNDS.RFF, 1756 lumps
adding g:/Games/Blood/GUI.RFF, 7 lumps
adding g:/Games/Blood/, 2301 lumps
adding ./Mods, 151 lumps
adding Mods/EVICTION_4_PACK.1.zip, 62 lumps
adding Mods/base-component.zip, 3433 lumps
adding Mods/voxels_blood_v095.zip, 591 lumps
CPU speed: 3594 MHz
CPU Vendor ID: AuthenticAMD
Name: AMD A8-5600K APU with Radeon(tm) HD Graphics
Family 21 (21), Model 16, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX F16C FMA3 BMI1 HyperThreading
Loading "raze.pk3:engine/engine.def"
...
Loading "base-component.zip:blood-raze.def"
....................................................................
Loading "voxels_blood_v095.zip:blood-raze.def"
.........
Loading "engine/widescreen.def"

I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Динамики (Realtek High Definition Audio)
EFX enabled
No GENMIDI lump found. OPL playback not available.
Script warning, "raze.pk3:zscript/games/duke/actors/bowling.zs" line 43:
Accessing deprecated function checktype - deprecated since 4.9.0
script parsing took 121.31 ms
Error in line 15: ':' expected

data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected

data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Error in line 15: ':' expected

data "BLUDLINE\RAW\SHOT.SFX as 9010: 100, 0x10000, 0x0, 1, -1, "shot";
^Initializing view subsystem
Initializing status bar
Initializing dynamic fire
Initializing weapon animations
Initializing sound system
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce GTX 1650/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 465.89 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA

Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
player 1 of 1 (1 nodes)

SFACE: FACING WORLDS



SPRITE CONDITION RX: 100, TX: 102, SPRITE: #749 RETURNS:
Sprite expected, got wall 1865615989
masharasputina9we
Posts: 4
Joined: Fri Jan 27, 2023 1:57 am
Preferred Pronouns: He/Him
Operating System Version (Optional): 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Blood: Eviction crash

Post by masharasputina9we »

Here the crash log.
Please check.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49053
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Blood: Eviction crash

Post by Graf Zahl »

Please ALWAYS provide a link to the mod!
It is generally no fun hunting down stuff and only causes delays, especially when it is unclear which version you used.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49053
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Blood: Eviction crash

Post by Graf Zahl »

fixed
masharasputina9we
Posts: 4
Joined: Fri Jan 27, 2023 1:57 am
Preferred Pronouns: He/Him
Operating System Version (Optional): 10
Graphics Processor: nVidia (Modern GZDoom)

Re: Blood: Eviction crash

Post by masharasputina9we »

It works, Thanks!

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