Struggling on exporting to FBX

Ask about editing graphics, sounds, models, music, etc here!
Shaders (GLSL) and SNDINFO questions also go here!

Moderators: GZDoom Developers, Raze Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
r3v3n93_3

Struggling on exporting to FBX

Post by r3v3n93_3 »

I'm trying to put a 3d model in GZDOOM. So, I am currently trying to convert a set of model to an FBX. The "a set of model" is a customized model, which means I attached some custom meshes(From now on, I'm calling this "Exotic models") on an already existing model(Also, I'm calling this "Original model") with an amateur, by simply parenting on it. However, I got a problem. Whenever I convert the model, the outcome somehow becomes strange. The model seen from both blender and Noesis are different

[imgur]https://imgur.com/oQdaPYF[/imgur]
[imgur]https://imgur.com/VmcBJJa[/imgur] //copy-pasted this imgur tag. I hope this works without login.

(That Black Grenade launcher looking thing(that massive white gun on Noesis) is the exotic model, and those red arms are original models(Nearly invisible on Noesis))
As you can see, the original model seems downscaled on Noesis, however, on blender, everything looks normal except the exotic model is (seems like) unparented from bones. I thought maybe it's associated with scaling, so I set the scaling option to FBX All on Exporting option.

[imgur]https://imgur.com/5HlHdPh[/imgur]

It looks (I guess) pretty much better, since now the original model isn't downscaled anymore. However, there're no notable differences on Blender, and somehow, the exotic models are now ripped apart(but still parented.) I've been fighting this problem for weeks and I still can't find a proper solution for this.

[imgur]https://imgur.com/9IWISC4[/imgur]

The wanted output should look like this. Any helps?
Gez
 
 
Posts: 17840
Joined: Fri Jul 06, 2007 3:22 pm

Re: Struggling on exporting to FBX

Post by Gez »

r3v3n93_3 wrote: Sat Dec 24, 2022 6:23 am I'm trying to put a 3d model in GZDOOM. So, I am currently trying to convert a set of model to an FBX. The "a set of model" is a customized model, which means I attached some custom meshes(From now on, I'm calling this "Exotic models") on an already existing model(Also, I'm calling this "Original model") with an amateur, by simply parenting on it. However, I got a problem. Whenever I convert the model, the outcome somehow becomes strange. The model seen from both blender and Noesis are different


//copy-pasted this imgur tag. I hope this works without login.

(That Black Grenade launcher looking thing(that massive white gun on Noesis) is the exotic model, and those red arms are original models(Nearly invisible on Noesis))
As you can see, the original model seems downscaled on Noesis, however, on blender, everything looks normal except the exotic model is (seems like) unparented from bones. I thought maybe it's associated with scaling, so I set the scaling option to FBX All on Exporting option.



It looks (I guess) pretty much better, since now the original model isn't downscaled anymore. However, there're no notable differences on Blender, and somehow, the exotic models are now ripped apart(but still parented.) I've been fighting this problem for weeks and I still can't find a proper solution for this.



The wanted output should look like this. Any helps?
Just fixing the imgur code in there (it doesn't recognize https yet, unfortunately).

Return to “Assets (and other stuff)”