[refactoring5]: Blood: Spray can primary fire seems to randomly break

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sinisterseed
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[refactoring5]: Blood: Spray can primary fire seems to randomly break

Post by sinisterseed »

Sometimes the fire appears, sometimes it does not.

Curiously, if I enter the building and go on the stairs it shows up fine, but if I go out the fire no longer shows.

https://drive.google.com/file/d/1nEEJuE ... sp=sharing
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sinisterseed
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Re: [refactoring5]: Blood: Spray can primary fire seems to randomly break

Post by sinisterseed »

The same bizarre effect is seen with the Tesla, too.

The weapons seem to still work fine, but the rendering of their plasma or fire randomly breaks.
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Re: [refactoring5]: Blood: Spray can primary fire seems to randomly break

Post by sinisterseed »

Napalm too, wtf.

Primary fire works if I go inside the building it seems, and when I get out, it breaks. This game is cursed.
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Re: [refactoring5]: Blood: Spray can primary fire seems to randomly break

Post by sinisterseed »

And it gets even worse, it seems to affect the stone gargoyle's projectiles, too.

When he goes inside they render fine, when coming out they show up for a second and then disappear.

https://drive.google.com/file/d/1bqXGNu ... sp=sharing
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Re: [refactoring5]: Blood: Spray can primary fire seems to randomly break

Post by Graf Zahl »

Same as the report about the napalm gun. What happened here was that for sky sectors the ceiling was not returned correctly resulting in all kinds of weirdness.
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