[GZDoom] Doom Returns v2.2 update is now available!

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User avatar
The DANDY Company
Posts: 40
Joined: Sat Jul 09, 2022 2:51 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Houston, TX, USA

[GZDoom] Doom Returns v2.2 update is now available!

Post by The DANDY Company »

Doom Returns v2.2 is now available!
This release includes tons of fixes/improvements to Episodes 1 and 2. (Episode 3 will be released later this year.)

Visit our website for more info, downloads, and screenshots: https://www.itsdandytime.com/

Or jump straight to the desired page:

Please provide feedback on this thread after playing!

----------------------------------------------------------------------------------------------------------------------------

Doom Returns must be played using GZDoom 4.8.2 or later in hardware rendering mode.

(Do not attempt to play using a software renderer.)


----------------------------------------------------------------------------------------------------------------------------

Below is the info from the included readme.txt file:

Code: Select all

Engine needed            : GZDoom 4.8.2 or later (in Hardware Renderer mode)
Primary purpose          : Single+Coop play (but also supports Deathmatch)
===========================================================================
Title                    : Doom Returns
                           Episode 1: What the Hell
                           Episode 2: Urban Incursion
Filename                 : DoomReturns_v2.2.pk3
Release date             : August 21, 2022
Author                   : The DANDY Company (Andarchitect & TomServoCrow)
Email Address            : dandy@itsdandytime.com

Description (Episode 1)  : 6.66 years after the events of Final Doom, hell has invaded earth again!
                           You were captured by demons several days ago and have been locked up in
                           a cell ever since. You must find a way to escape the prison so you can
                           get back to doing what you do best... slaying hellspawn!

Description (Episode 2)  : You've made it to the city. Your first stop is UAC Command, which just
                           sent out a distress signal. Beyond that lies a swarm of demon-occupied
                           structures, including skyscrapers, factories, subway tunnels, and even a
                           courthouse. To complicate things, the DANDY Corporation is in league with
                           Hell, and their headquarters might be the source of the demonic invasion.

Coming Soon              : Episode 3 (we'll release an updated .pk3 file)

Special Thanks to        : id Software
                           TeamTNT
                           GZDoom team
                           Ultimate Doom Builder team
                           Simon Judd (Slade)
                           Revenant 100 (Sprite fixes)
                           Night Fright (Brightmaps)
                           UnTrustable (Wolfenstein bosses rotated sprites)
                           perkristian (High-quality Icon of Sin sfx)
                           Mechadon (Sky textures)
                           Amazingmax (Doom logo font)
                           zedas (High-res SmallFont)
                           and the Doom modding community

===========================================================================
* What is included *

New levels               : 24 (plus an additional 12 coming when Episode 3 is released later in 2022)
Sounds                   : Yes
Music                    : Yes
Graphics                 : Yes
New monsters             : Yes——
                                1) Uber Imp (stronger than the normal Imp and has a homing fireball)
                                2) Baby Demon (weaker than the regular Demon)
                                3) Baby Spectre (weaker than the regular Spectre)
                                4) Some surprises for the secret levels
GL Lights & Brightmaps   : Yes——You should disable the lights.pk3 and brightmaps.pk3 that come with GZDoom by editing your
				gzdoom.ini file and setting the following two properties to "false" as shown below:
                                    autoloadbrightmaps=false
                                    autoloadlights=false
Dehacked/BEX Patch       : No
Demos                    : No
Other                    : No
Other files required     : n/a


* Play Information *

Game                     : DOOM2
Map #                    : MAP01 thru MAP20, plus four secret levels (MAP31 thru MAP34)
Single Player            : Designed for
Cooperative 2-4 Player   : Designed for
Deathmatch 2-4 Player    : Designed for (All levels include DM starts/weapons/ammo, and paths thru the level are unblocked,
                                         but the levels were mainly designed for Single Player and Cooperative.)
Other game styles        : n/a
Difficulty Settings      : Yes——
                                Very Easy : Monsters have the least health & do the least damage.
                                            Ammo pickups are worth 1.5x ammo.

                                Easy      : Monsters have less health & do less damage.
                                            Ammo pickups are the same as in Normal.

                                Normal    : Default skill level.
                                            Same as vanilla Doom, except where noted below under "Other features".

                                Hard      : Monsters have more health, do more damage, & are more aggressive.
                                            Ammo pickups are worth 1.5x ammo.

                                Nightmare : Monsters have the most health, do the most damage, & are the most aggressive.
                                            Monsters also respawn once, then are dead permanently.
                                            Ammo pickups are worth 2x ammo to compensate for the monster respawns.
Crouch                   : No
Jump                     : No
Other features/changes   : 1) Pistol-start design (health/inventory resets to default on each level).
                           2) Small items/ammo automatically come to you when you get close to them, making them easier to pick up.
                           3) Small rocket ammo gives multiple rockets instead of just one.
                           4) Spider Masterminds are tougher than in vanilla Doom, making them equal to the Cyberdemon.
                           5) Radiation suits respawn instantly when picked up to make multiplayer more fair.
                           6) Cracked walls are destructible and hide secrets.


* Construction *

Base                     : New from scratch
Build Time               : 2 years (so far)
Editor(s) used           : Ultimate Doom Builder, Slade
Known Bugs               : None (if you find any, please let us know!)
May Not Run With         : Anything besides GZDoom 4.8.2 or later; does not work with the software renderer
Tested With              : GZDoom 4.8.2 (in Hardware Renderer mode)



* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse if they credit "The DANDY Company".

You MAY distribute this file in any electronic format as
long as you include this text file, with no modifications.


* Where to get the file that this text file describes *

Web sites: https://www.itsdandytime.com/doomreturnsdownloads
FTP sites: n/a
User avatar
Rudiarius
Posts: 39
Joined: Thu Dec 16, 2021 11:59 pm

Re: [GZDoom] Doom Returns v2.2 update is now available!

Post by Rudiarius »

If I play this now i will get impatient towards the release of E3
I'll just sit here and wait :]
User avatar
The DANDY Company
Posts: 40
Joined: Sat Jul 09, 2022 2:51 am
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support
Location: Houston, TX, USA

Re: [GZDoom] Doom Returns v2.2 update is now available!

Post by The DANDY Company »

Rudiarius wrote: Sun Aug 21, 2022 7:23 pm If I play this now i will get impatient towards the release of E3
I'll just sit here and wait :]
No worries, we understand, but if you do end up playing it before then, please let us know what you think! :)

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