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script 10 (void){
Thing_SpawnFacing(9, 230, TRUE, 50);
Thing_SpawnFacing(10, 231, TRUE, 51);
Thing_SpawnFacing(11, 232, TRUE, 52);
Thing_SpawnFacing(12, 233, TRUE, 53);
Thing_SpawnFacing(13, 234, TRUE, 54);
Thing_SpawnFacing(14, 235, TRUE, 55);
Thing_SpawnFacing(15, 236, TRUE, 56);
Thing_SpawnFacing(16, 237, TRUE, 57);
Thing_SpawnNoFog(17, 9074, 0, 58);
SetThingSpecial(58, 0, 1, 0, 3, 50);
Thing_SpawnNoFog(18, 9074, 0, 59);
SetThingSpecial(59, 0, 2, 0, 3, 51);
Thing_SpawnNoFog(19, 9074, 0, 60);
SetThingSpecial(60, 0, 3, 0, 3, 52);
Thing_SpawnNoFog(20, 9074, 0, 61);
SetThingSpecial(61, 0, 4, 0, 3, 53);
Thing_SpawnNoFog(21, 9074, 0, 62);
SetThingSpecial(62, 0, 5, 0, 3, 54);
Thing_SpawnNoFog(22, 9074, 0, 63);
SetThingSpecial(63, 0, 6, 0, 3, 55);
Thing_SpawnNoFog(23, 9074, 0, 64);
SetThingSpecial(64, 0, 7, 0, 3, 56);
Thing_SpawnNoFog(24, 9074, 0, 65);
SetThingSpecial(65, 0, 8, 0, 3, 57);
Thing_Activate(58);
Thing_Activate(59);
Thing_Activate(60);
Thing_Activate(61);
Thing_Activate(62);
Thing_Activate(63);
Thing_Activate(64);
Thing_Activate(65);
}