changes from regular maximum doom:
- a massive hub map with exits to every maximum doom wad
- sound/sprite replacements were removed for playability with gameplay mods
- exits added to maps that didn't have them
- a̶l̶l̶ ̶t̶e̶x̶t̶u̶r̶e̶s̶ ̶c̶o̶n̶v̶e̶r̶t̶e̶d̶ ̶t̶o̶ ̶p̶n̶g̶ ̶a̶n̶d̶ ̶r̶a̶n̶ ̶t̶h̶r̶o̶u̶g̶h̶ ̶p̶n̶g̶-̶o̶p̶t̶ (most were converted back to doom lmp's in v3)
- all maps had their reject & blockmap removed for further optimization
but do note: the only thing modern here is the presentation, the maps themselves are mostly the same ones from 1994/95.
the hub has a readme area for further info.
some of the wads didn't make it, here they are and why
Code: Select all
doom 1:
goregsnd.wad is just sound replacements
rmh19.wad has the exact same maps as rmh.wad but different demos
doom 2:
beav-but.wad is just sounds (from beavis and butthead)
blastem1.wad is just e1m9 from doom1 but without enemies or coop starts
doom142.wad is the first three episodes from doom 1 converted to doom 2, unedited (except for doom1 textures replaced with doom2 ones by the converter)
eternit2.wad & etrnity2.wad are the same, the first one is just converted more recently and the other has music (in the wrong slot)
i took the maps from the former and the music from the latter, im not sure which one counts as discarded
filth.wad is the exact same as chump.wad
filth2.wad is the exact same as chump2.wad
fleshlz2.wad is the same as ep5a2.wad
gus1m-II.wad is a midi optmization patch for gus users
gustlr1.wad is a midi optmization patch for gus users
gustlr2.wad is a midi optmization patch for gus users
hallspr3.wad is the same as hallspr2.wad
hotel_vu.wad is just a music replacement for map01
kd.wad is just episode 1 from doom1 converted to doom2
minion2.wad is the same as minion.wad just with sound replacements
mkmines.wad is the same as mk3.wad
mudmano2.wad is the same as mudman12.wad
mudtown2.wad is the same as mudtow12.wad
nghtmr12.wad is map01 in nghtmr2.wad
nin.wad is just music replacements
predator.wad is just sound replacements (from the movie predator)
pulpfx.wad is just sound replacements (from pulp fiction)
python2.wad is just sound replacements (from monty python)
ra1-ra7.wad are the same as map01-map07 in raven111.wad
raven1-raven11 & raven11b.wad have the same maps as raven111.wad (just released seperately and earlier)
rider01-rider04.wad is the same as rider1-4.wad map01-map04
riker102.wad seems to be the same thing as riker112 (the txt says its an older version but it has the same filesize and enemy/item/secret count)
santa.wad is the same as loco.wad
shriek.wad is the same as shotgun.wad
sin_city.wad is map01 from sincity5.wad
stair2.wad is the same as stairway.wad
stjohns2.wad is the same as stjnoho2.wad but compiled with a different node buider
torchle2.wad is the same dmtorc2.wad
tourney2.wad seems to be the same as tourney.wad
trksnds.wad is just sound replacements (from star trek, meant to be used with trkdoom.wad)
tunnels.wad seems to be nearly the same as tunnel11.wad
vampire2.wad is the same as frodo482.wad
vort01-vort04.wad and vortex.wad is map01-map04 in vortpak.wad
weezul2.wad has the same first 3 maps a weezul12.wad
westcoop.wad seems to be the same thing as west.wad
westsnd.wad is just sound replacements for west.wad
^actually this one does have a map, but it's broken (there aren't any linedefs)
zepplin.wad is just a midi (meant to be played with razzor.wad, i added it for that map)



oh, and this is 100% compatible with zandronum, but ive noticed it loads slowly (probably because of how many maps there are),
so i mainly tested it with gzdoom
the doom 1 side (398 total maps):
https://www.dropbox.com/s/vbbn817a3kbn7 ... 2.pk3?dl=0
the doom 2 side (1086 + 925 + 932 = 2940(+3 hub) maps):
https://www.dropbox.com/s/cqgexplrtm27z ... 3.pk3?dl=0
addon: doom1 textures in doom2:
https://www.dropbox.com/s/fgkcu4lnrw8m8 ... 3.wad?dl=0
^add-on for the doom2 side, this is a texture pack containing the doom1 textures that doom 2 is missing
(it's from realm667, but i converted it to png, optimized it and added sp_dude6 which was missing)
some of the maps in the doom2 side are converted from doom 1 but some of them still use doom 1 textures
(the converter came with a wad that adds the doom1 textures), resulting in missing textures; zdoom will play
the maps just fine but the missing textures will turn into checkerboards, load this wad if you don't want that to happen
bonus: the heretic side (19 total maps):
https://www.dropbox.com/s/34gk7wzmic2w5 ... 2.pk3?dl=0
^i didnt make a hub map since there aren't that many heretic wads,
instead each wad is selectable as its own "episode"
info about the wads can be found in info.txt inside the wad
(or in the spoiler if you aren't familiar with wad editing)
Spoiler: