It can read and write valid textures data blocks, can be usefull for automated scripts about large amount of textures.
full wiki and installation instructions in the project github
I will not release more updates unless someone want some specific feature.
Here an example of code:
Code: Select all
import zdtwriter # zdoom-textures-writer # Make a new texture block wall = TextureData("WALLBRICK",type = "walltexture", optional = True, scaleY = 1.2) # Make a path block p = PatchData("textures/brick.png") # Add the patch in the texture wall.add_patch(p) # Show on screen a texture block. print(wall.write())