Here we go again with another modelpack I created from a garry´s mod resource. It also includes an example map showing off the models and textures.
Meant for Use in GZDoom.
Features:
edit width and height directly in Doombuilder rather than DECORATE. The models inherit the 3d bridge to achieve this feature. invisible 3d bridges give a realistic blocking feel to the models.
Due to this fact, hitscan weapons can shoot throough them. But, as intended, "missile" actors get blocked. My Mod won´t use hitscan rifles so it wasn´t an issue for me. Feel free to code a workaround for that. Also feel free to use the modelpack as you wish.
Models are from Counter Strike source and were converted to md3 via Noesis. Textures were also converted,too.
google drive link: https://drive.google.com/file/d/1nKGTc6 ... qNhMy/view
[release] Counter Strike Source modelpack with example map
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Before posting your Resource, please make sure you can answer YES to any of the following questions:
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Please don't put requests here! They have their own forum --> here. Thank you!
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WARCHILD_89
- Posts: 452
- Joined: Sun Nov 17, 2013 12:27 pm
- Graphics Processor: nVidia with Vulkan support
- Location: MIA between doomed dimensions