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REWeps - Resident Evil styled weapons

Posted: Wed Sep 15, 2021 1:55 pm
by R4L
REWeps - A weapon set for Ultimate Doom/Doom II
REWeps is Resident Evil-styled weapons for Doom 2. The sprites were made by rendering models in Blender down to a base canvas, then further touching up in Photoshop. These are free to use! I would appreciate credit where due if you would so kindly. :)

Features:
  • Beretta M9
    -Alt-fire will steady your aim with the other hand. Makes you more accurate with a small damage boost at the cost of fire rate
    -Has a reload state in alt-fire and normal fire
    -Has a dry fire state
    -Compatible with Zandronum

    Benelli M3S
    -Has a reload state
    -Also has a dry fire state
    -Compatible with Zandronum
Planned Additions
-Add more weapons
-Fix the Beretta reload (it's ugly af)
-Add an alt-fire to the Benelli

Screenshots:









I'm too lazy to upload screenshots for the Benelli, so see it in action instead:


Download:
Github: https://github.com/OrdinaryVanity/REWeps
Updated 9/15/21: Thanks Enjay for catching a missing SNDINFO definition.

Credits
ALl credits are listed in the PK3s.

Re: Beretta M9

Posted: Wed Sep 15, 2021 2:05 pm
by Enjay
It looks nice, and seems to work well too, but the sound is borked.

Code: Select all

BRTT B 1 A_PlaySound("BERRSHOT",1,1) //BSHOTC
There is no BERRSHOT defined in your SNDINFO

Code: Select all

//beretta sounds
BERETTAC BERETTAC
DRYFIRE DRYFIRE
BRTASHOT BRTASHOT
BSHOTA BSHOTA
BSHOTB BSHOTB
BSHOTC BSHOTC
BEJECT BEJECT
BINSERT BINSERT
BEQUIP BEQUIP
BUNEQUIP BUNEQUIP

//9mm shell sound
$RANDOM 9MMSH { SHELL_1 SHELL_2 SHELL_3 }

SHELL_1 SHELL_1
SHELL_2 SHELL_2
SHELL_3 SHELL_3

Re: Beretta M9

Posted: Wed Sep 15, 2021 2:06 pm
by R4L
Whoops! I'll fix and re-upload.

EDIT: Fixed and re-uploaded. Same link should work.

Re: REWeps - Resident Evil styled weapons

Posted: Wed Jan 12, 2022 10:03 am
by R4L
Edited the thread to show that this is now hosted on my GitHub!

Re: REWeps - Resident Evil styled weapons

Posted: Mon Jan 17, 2022 6:30 pm
by Dr_Cosmobyte
Is this the same mod that had a hammer at some point?

Don't get me wrong, i'm interested in the stamina mechanics and the HUD, if i manage to get another PC (which should happen soon).

=v

Re: REWeps - Resident Evil styled weapons

Posted: Mon Jan 17, 2022 6:32 pm
by R4L
Yep. I plan on releasing the claw hammer and the HUD too at some point. The stamina mechanic is kind of basic, I haven't really figured out a good way to balance it.