What I like about raze is the ability to run multiple games from one place, and I've figured out how to load the Duke3d hrp by creating a mods folder and adding the following to my raze ini to load it. It took me long enough to figure this out as the info was buried in a bug/question on github here
Code: Select all
[Duke.Autoload]
Path=$PROGDIR/mods/duke3d_hrp.zipCode: Select all
[Duke.DukeDC.Autoload]
Path=mods/dukedc_midi.pk3Code: Select all
[Duke.Autoload]
Path=$PROGDIR/mods/duke3d_hrp.zip
[Duke.DukeDC.Autoload]
Path=$PROGDIR/mods/dukedc_hrp.zipCode: Select all
Log started: 2021-09-01 07:52:33
OS: Windows 10 (NT 10.0) Build 18363
adding D:/Games/Raze/raze.pk3, 453 lumps
adding D:/Games/Raze/duke3d/DUKE3D.GRP, 456 lumps
adding D:/Games/Raze/duke3d/, 8 lumps
adding D:/Games/Raze/duke3d/DUKEDC.GRP, 24 lumps
adding D:/Games/Raze//mods/duke3d_hrp.zip, 8063 lumps
adding D:/Games/Raze//mods/duke3d_xxx.zip, 115 lumps
adding D:/Games/Raze//mods/dukedc_hrp.zip, 541 lumps
CPU speed: 3202 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz
Family 6, Model 45, Stepping 7
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX HyperThreading
I_InitSound: Initializing OpenAL
Opened device OpenAL Soft on Speakers (2- Realtek High Definition Audio)
EFX enabled
No GENMIDI lump found. OPL playback not available.
script parsing took 55.65 ms
Compiling: 'game.con'.
* WARNING.(GAME.CON, line 3330) Expected an identifier, got a numeric literal 1.
Compilation time:35.84 ms, Code Size:64824 bytes. 1795 labels. 0/512 Variables.
Loading "duke3d.def"
Polymer High Resolution Pack (version 5.4.674)
.....................................................Duke It Out In D.C. Highres Pack (version 1.64)
..
Loading "engine/widescreen.def"