Hell-Forged - Episode 2 (Restarting Eventually)
Posted: Tue Aug 10, 2021 2:47 am

Hell-Forged Episode 2: City of the Damned (formerly Planes of Despair, but the name didn't fit the episode's theme) is the sequel to Hell-Forged. You, the player, is trapped on an alien world long lost to Hell's interdimensional conquests. Here is a land of death, decay, blood and poison. The goal of this episode is to really drive in the dire circumstances of what happens when Hell wins as you fight your way through abandoned ruins and alien facilities warped by the corrupting powers of the abyss.
I will be using a different development strategy for this episode, broken down into three phases. The first phase is monster sprite development, and arguably the most important and hardest phase. There are a lot more custom enemies this time around, so this will take a while. The second phase is texture and mapping development. More effort will be placed into this phase compared to Episode 1, and I'll spend more time actually making custom texture sets instead of the mass-produced pattern-based approached I did for episode 1. The finally phase is prop creation and testing. An open Alpha and Beta will be available once the first 2 phases are ready.
(NOTE: The assets posted here are NOT open for public use until the release of the v2.00 of Hell-Forged Episode 2)
GAMEPLAY CHANGES
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LORE
Spoiler:THE ARSENAL
Spoiler:
BESTIARY
The enemies found in The Planes of Despair are far more twisted than the likes you've seen back in your world. Even the Hellsmith wouldn't compare to what lies in store for you. Eons of damnation and corruption has changed even the Hellspawn into something worse. From the spirits of the vengeful damned, two the demons infused with Blood Magic, the creatures here reflect the twisted the world they inhabit. (* indicate this monster might be cut if scope becomes too much to manage)
Spoiler:ALLIES
With most of the original inhabitants consumed, corrupted, or slain, the few elite guards have placed themselves within the most secure and remote stasis vaults, patiently awaiting for another to lead them into battle.
Spoiler:
ITEMS & POWERUPS
Several new powerful artifacts have been added to give you powers on par with the demons you'll be facing down.
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NOTICE: The assets posted here are NOT open for public use until the final product is delivered, unless stated otherwise.