BuildGDX kinda solves that problem by adding free save mode but i personally think it sometimes makes the game too easy.
So i came up with a different approach to save game: making checkpoints actually save the progress instead of being just simple respawn points. That would probably be a good middle ground because game was built with checkpoints in mind.
Also if that option was turned on that would mean that 1-ups would be useless so they would be either completly removed or replaced with something. GDX in free save mode replaces them with some random pick ups but sometimes it just looks weird when you see grenade floating 10 feet over lava pool where there supposed to be 1-up in normal mode. I think they could be replaced either by JUST full health power ups or maybe simple health pickups (like these floating blood chalices)
Of course all of that could be a toggable option so people can decide how they want to play the game.
Also i dunno if implementing this is worth time and if there is any point in adding that... But it would be cool tho
