Figuring out how to use GZDoom on Linux Mint [news topic split]
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Figuring out how to use GZDoom on Linux Mint [news topic split]
(Linux Mint) I downloaded the Linux version, but there doesn't seem to be an executable.
Re: GZDoom 4.6.0 released
From scratch! In addition to the other posts explaining it in here, one of the factors in determining this, is that this kept the licensing extremely simple to solve - these are made fully by me, so I don't have to go around hunting for permissions. :) Trust me, these things start to get complicated when more than one person starts to get involved...LushKava wrote: Are the integrated assets based on prior projects of this sort or were they all created from scratch?
I did not/will not touch any of the weapon other sprites beyond what I list here:LushKava wrote: I see. Excellent stuff! I have one more question concerning sprites, though. That is, does the old sprite fixing mod for Heretic (HRSPFX10) have any utility now? As I recall, only the staff weapon is modified by HRWIDE10, whereas HRSPFX10 fixes up some minor defects in various other sprites. I don't know whether Nash's work overlaps with the latter mod, though.
- 2 Heretic staff attack frames (you can see these on the 2nd post on the first page of this thread)
- Idle frame of the crossbow, Hellstaff and Phoenix rod (coming soon, these need to be updated to be extended downwards to fix a status bar gap issue with small status bar sizes)
So Revenant100's "sprite fix for Heretic" patch will still, and always be relevant. I have no intention of touching the in-world monster sprites.
As for overlap, well, as far as my weapon sprite fixes might be concerned; there may be. If you load the Heretic sprite fix as a mod, and if those contain the same lumps as the ones I mentioned above, the sprite fix WAD will win, meaning you won't be able to see my fixes. Revenant100 is of course free to take my stuff to use as base in future, if they so desire. Or if you feel like DIY'ing, you can just extract the individual weapon sprites from gzdoom_widescreen_gfx.pk3 and forward them yourself.
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- Contact:
Re: GZDoom 4.6.0 released
Yeah, AvzinElkein, what is leading you to think there's no binary in there?
I guess I should mention as a heads up the package layout will hopefully be changing soon. This package follows the long defunct Ubuntu third party packaging guidelines, but as soon as I can finish the CMake overhaul for GZDoom I will be switching to CPack generated packages following the Debian packaging guidelines (as much as possible).
I guess I should mention as a heads up the package layout will hopefully be changing soon. This package follows the long defunct Ubuntu third party packaging guidelines, but as soon as I can finish the CMake overhaul for GZDoom I will be switching to CPack generated packages following the Debian packaging guidelines (as much as possible).
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Re: GZDoom 4.6.0 released
It seems that the Linux version of GZDoom doesn't do .pk3 files. I tried , but it only ran the first one.
Code: Select all
gzdoom "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
Re: GZDoom 4.6.0 released
You must use the -file parameter to properly load in multiple mods.
Code: Select all
gzdoom -file "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
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Re: GZDoom 4.6.0 released
That did not work:
Code: Select all
gzdoom -file "Doom-SNESMusic-master/Doom1SNESMusicPack" guncaster.pk3 gc_addon.pk3 gc_weaponshop.pk3 gcv_uac.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding ./DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
adding Doom-SNESMusic-master/Doom1SNESMusicPack, 31 lumps
I_Init: Setting up machine state.
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-
- Posts: 3144
- Joined: Wed Nov 24, 2004 12:59 pm
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
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Re: GZDoom 4.6.0 released
-file isn't required to load multiple mods, it's harmless to provide it though and will avoid some edge cases, but it's pretty rare that it'll make a difference.
I'm fairly certain the issue is that the files in question are not in the current working directory. Do you see the files if you run ls?
I'm fairly certain the issue is that the files in question are not in the current working directory. Do you see the files if you run ls?
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- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: GZDoom 4.6.0 released
Yes, ls does show the files, but it still won't run the Guncaster mod:
Addendum: I put guncaster pk3 in $home/.config/gzdoom and it still won't run it:
Code: Select all
gzdoom /opt/gzdoom/guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding ./DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 152.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
Code: Select all
gzdoom guncaster
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 148.57 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
- axredneck
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- Location: Russia
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Re: GZDoom 4.6.0 released
@AvzinElkein, try to add "./" before each mod's name:
or try to specify full paths to mods.
Code: Select all
gzdoom -file "./Doom-SNESMusic-master/Doom1SNESMusicPack" ./guncaster.pk3 ./gc_addon.pk3 ./gc_weaponshop.pk3 ./gcv_uac.pk3
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- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: GZDoom 4.6.0 released
That did not work:axredneck wrote:@AvzinElkein, try to add "./" before each mod's name:or try to specify full paths to mods.Code: Select all
gzdoom -file "./Doom-SNESMusic-master/Doom1SNESMusicPack" ./guncaster.pk3 ./gc_addon.pk3 ./gc_weaponshop.pk3 ./gcv_uac.pk3
Code: Select all
gzdoom -file ./guncaster.pk3
GZDoom g4.6.0 - 2021-05-22 16:34:22 +0200 - SDL version
Compiled on May 22 2021
OS: Linux Mint 20.1, Linux 5.4.0-73-generic on x86_64
M_LoadDefaults: Load system defaults.
W_Init: Init WADfiles.
adding /opt/gzdoom/gzdoom.pk3, 633 lumps
adding /opt/gzdoom/game_support.pk3, 2514 lumps
adding /home/rob/.config/gzdoom/DOOM.WAD, 2306 lumps
adding /opt/gzdoom/game_widescreen_gfx.pk3, 98 lumps
I_Init: Setting up machine state.
CPU Vendor ID: AuthenticAMD
Name: AMD Ryzen 5 1600 Six-Core Processor
Family 23 (23), Model 1, Stepping 1
Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA3 BMI1 BMI2 HyperThreading
V_Init: allocate screen.
S_Init: Setting up sound.
I_InitSound: Initializing OpenAL
Opened device Family 17h (Models 00h-0fh) HD Audio Controller Analog Stereo
EFX enabled
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
script parsing took 158.92 ms
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Using video driver x11
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 1070/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 460.73.01 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA
Max. texture size: 32768
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 640 x 480
fluidsynth: warning: SDL2 not initialized, SDL2 audio driver won't be usable
- m8f
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- Location: Siberia (UTC+7)
- Contact:
Re: GZDoom 4.6.0 released
Maybe something is wrong with permissions? Can you please post output of command in ~/.config/gzdoom?
Code: Select all
ls -l
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- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: GZDoom 4.6.0 released
The output was:m8f wrote:Maybe something is wrong with permissions? Can you please post output ofcommand in ~/.config/gzdoom?Code: Select all
ls -l
Code: Select all
total 4136776
-rwxrwxrwx 1 rob rob 138499716 Jul 17 2016 aaliens.wad
-rwxrwxrwx 1 rob rob 5217219 Sep 14 2020 'Ac!d'\''s Eriguns 1.9.pk3'
-rwxrwxrwx 1 rob rob 2446 Dec 9 2018 ALLCLEARMESSAGE_R3.PK3
-rwxrwxrwx 1 rob rob 27883293 Oct 2 2014 AMBIENCEPACK.WAD
-rwxrwxrwx 1 rob rob 26396498 Mar 6 06:11 'AmourverseDOOM_Yesenia(v1.2).pk3'
-rwxrwxrwx 1 rob rob 10559408 May 24 2020 austerity.pk3
-rwxrwxrwx 1 rob rob 6562154 Sep 24 2020 ba-BroadSwordJim_v25.wad
-rwxrwxrwx 1 rob rob 14631 Aug 24 2018 BLOODYSIMPLEBLOOD_V0.3.PK3
-rwxrwxrwx 1 rob rob 1839 Jan 29 2018 BLOOMBOOST.PK3
-rwxrwxrwx 1 rob rob 1533550 May 24 2020 BorderDoom11.pk3
-rwxrwxrwx 1 rob rob 86566833 May 17 2019 brutalv21.pk3
-rwxrwxrwx 1 rob rob 32573881 Jan 1 2016 BStain.wad
-rwxrwxrwx 1 rob rob 19191031 Jun 24 2009 chex3.wad
-rwxrwxrwx 1 rob rob 37122928 May 14 15:12 ColourfulHell97CCC.pk3
-rwxrwxrwx 1 rob rob 2380200 Jul 24 2020 Combined_Arms_Gaiden_V1.1.pk3
-rwxrwxrwx 1 rob rob 28442940 May 18 18:39 Combined_Arms_V2.2.pk3
-rwxrwxrwx 1 rob rob 225531151 Jul 7 2018 Compendium-v1.pk3
-rwxrwxrwx 1 rob rob 4303181 Apr 30 2018 compen-play.pk3
-rwxrwxrwx 1 rob rob 35760 May 22 2009 CROSSHAIRS.WAD
-rwxrwxrwx 1 rob rob 15095574 Oct 11 2009 D2RELOAD.WAD
-rwxrwxrwx 1 rob rob 84245 Jun 30 2019 DAMNUMS_1.0.2.PK3
-rwxrwxrwx 1 rob rob 158514 Jul 28 2019 DARKDOOMZ_V1.8.5.WAD
-rwxrwxrwx 1 rob rob 9088 Apr 1 2013 DEHACKED.txt
-rwxrwxrwx 1 rob rob 7466999 May 31 2020 dg_helper_v08.wad
-rwxrwxrwx 1 rob rob 14604584 Apr 22 2020 DOOM2.WAD
-rwxrwxrwx 1 rob rob 19366506 Mar 13 16:18 doom_complete.pk3
-rwxrwxrwx 1 rob rob 319340 Dec 19 2012 DOOM_E4_FIX.WAD
-rwxrwxrwx 1 rob rob 96530 Aug 31 2011 DOOM_E4_INTERPIC.WAD
-rwxrwxrwx 1 rob rob 84556469 Mar 17 16:59 DoomRL_Arsenal_1.1.5.pk3
-rwxrwxrwx 1 rob rob 54104767 Dec 17 03:45 DoomRL_Monsters_Beta_7.3.pk3
-rwxrwxrwx 1 rob rob 688304 May 1 2019 DOOMTEST.wad
-rwxrwxrwx 1 rob rob 12408292 May 12 2020 DOOM.WAD
-rwxrwxrwx 1 rob rob 15579841 May 26 2004 DV.wad
-rwxrwxrwx 1 rob rob 237271 Apr 26 2016 e1m4b.wad
-rwxrwxrwx 1 rob rob 566157 Jan 15 2016 e1m8b.wad
-rwxrwxrwx 1 rob rob 104593428 Dec 9 2017 EdayMusic001.wad
-rwxrwxrwx 1 rob rob 47387982 Mar 31 2019 EdayTest001.pk3
-rwxrwxrwx 1 rob rob 9165980 Oct 9 2007 EPIC.WAD
-rwxrwxrwx 1 rob rob 130864796 Feb 10 2019 Eviternity.wad
-rwxrwxrwx 1 rob rob 448571 Feb 2 2013 FOOTSTEPS_V4.PK3
-rwxrwxrwx 1 rob rob 27284988 Oct 22 2019 freedoom1.wad
-rwxrwxrwx 1 rob rob 28544132 Oct 22 2019 freedoom2.wad
-rwxrwxrwx 1 rob rob 229231564 Mar 17 02:32 'FusionWeaver(1.12.3).pk3'
-rwxrwxrwx 1 rob rob 28947883 Apr 25 03:11 GC_Addon.pk3
-rwxrwxrwx 1 rob rob 32559109 Nov 6 2020 GC_Pirates.pk3
-rwxrwxrwx 1 rob rob 59548222 Nov 13 2020 GCV_TOUHOU.pk3
-rwxrwxrwx 1 rob rob 5206 Apr 22 2020 GCV_UAC.pk3
-rwxrwxrwx 1 rob rob 4598 Dec 1 05:49 GC_WeaponShop.pk3
-rwxrwxrwx 1 rob rob 25359070 Aug 21 2015 gd.wad
-rwxrwxrwx 1 rob rob 15480565 Jun 7 2020 GholazonX_v4.wad
-rwxrwxrwx 1 rob rob 51915567 May 21 2020 GMOTA_V1.4.pk3
-rwxrwxrwx 1 rob rob 89839088 Apr 23 14:59 Guncaster.pk3
-rwxrwxrwx 1 rob rob 423413998 Feb 25 02:15 Guncaster_Vindicated.pk3
-rw-rw-r-- 1 rob rob 16748 May 25 12:36 gzdoom.ini
-rwxrwxrwx 1 rob rob 58396393 Feb 17 2012 harm1.wad
-rwxrwxrwx 1 rob rob 7302387 Sep 19 2013 HBFM29.wad
-rwxrwxrwx 1 rob rob 51941235 Jan 10 18:31 HeartsOfDemonsBARON-master.pk3
-rwxrwxrwx 1 rob rob 59630632 Sep 23 2013 Hellbnd.wad
-rwxrwxrwx 1 rob rob 434003 May 2 2019 HERETEST.wad
-rwxrwxrwx 1 rob rob 18868040 Oct 12 2020 'HereticalDoom 1.5.pk3'
-rwxrwxrwx 1 rob rob 14084160 Aug 2 2020 'HereticalDoomMonsters 0.4a.pk3'
-rwxrwxrwx 1 rob rob 67630 Dec 9 2018 HERETIC_FATESPATH.WAD
-rwxrwxrwx 1 rob rob 41369368 Mar 2 17:54 HereticPK3.pk3
-rwxrwxrwx 1 rob rob 14189976 Apr 22 2020 HERETIC.WAD
-rwxrwxrwx 1 rob rob 15412235 Jun 4 2020 HexArcana2.1.pk3
-rwxrwxrwx 1 rob rob 11202 Dec 7 2018 HEXDD_MUSIC_FIX.WAD
-rwxrwxrwx 1 rob rob 4429700 May 1 2020 HEXDD_OLD.WAD
-rwxrwxrwx 1 rob rob 4440584 Mar 3 18:20 HEXDD.WAD
-rwxrwxrwx 1 rob rob 129014908 Mar 2 17:56 hexen_v2_pk3.pk3
-rwxrwxrwx 1 rob rob 20083672 Apr 22 2020 HEXEN.WAD
-rwxrwxrwx 1 rob rob 84584833 May 15 12:10 Hexen_Walpurgis-JT-0.93.pk3
-rwxrwxrwx 1 rob rob 22841291 May 1 01:05 HEXERETIC_FANTASY_V2.5.PK3
-rwxrwxrwx 1 rob rob 452530 May 1 2019 HEXTEST.wad
-rwxrwxrwx 1 rob rob 327857 Jun 12 2018 HFOOTSTEPS_V4.5.PK3
-rwxrwxrwx 1 rob rob 1404100 Dec 14 2019 HITMARKERS_V1.14.PK3
-rwxrwxrwx 1 rob rob 56969486 Dec 17 2017 HontE_remastered_v1_1.wad
-rwxrwxrwx 1 rob rob 228 Jul 5 2020 HXRTCNORENEGADEAMBUSH.WAD
-rwxrwxrwx 1 rob rob 510 Nov 12 2016 HXRTCNOSMOKESFX_V1.PK3
-rwxrwxrwx 1 rob rob 614 Dec 19 2019 HXRTC_PROJECT_CLASSIC_CURSORS.WAD
-rwxrwxrwx 1 rob rob 64557949 Apr 23 23:04 HXRTC_PROJECT_GOLDEN_EDITION.PK3
-rwxrwxrwx 1 rob rob 9181 Oct 2 2014 INTERTEXTEXP.WAD
-rwxrwxrwx 1 rob rob 6692 Jul 31 2017 JPHUDHEALTHBAR_V3.2.PK3
-rwxrwxrwx 1 rob rob 319055 May 7 2018 JPSPECIALPOWERS3IN1_V1.2.PK3
-rwxrwxrwx 1 rob rob 1357442 Jun 7 2020 kobold.wad
-rwxrwxrwx 1 rob rob 52934731 May 14 13:47 LaTailorGirl_v1_775.pk3
-rwxrwxrwx 1 rob rob 18801683 Mar 15 16:29 LegenDoom_2.8.2.pk3
-rwxrwxrwx 1 rob rob 161341 Dec 15 21:57 LegenDoomLite_4.0.pk3
-rwxrwxrwx 1 rob rob 68314000 Apr 7 15:58 m12-hdoom_techdemo9.pk3
-rwxrwxrwx 1 rob rob 6725242 May 18 18:39 Malefactors_V1.2.pk3
-rwxrwxrwx 1 rob rob 942878 Jun 8 2019 mayhem17_updatev1.wad
-rwxrwxrwx 1 rob rob 29040931 Feb 23 2018 mayhem17.wad
-rwxrwxrwx 1 rob rob 42039733 May 16 06:01 metadoom_v7.1_ghost.pk3
-rwxrwxrwx 1 rob rob 601936 Mar 9 11:43 'mk-champions[20210309].pk3'
-rwxrwxrwx 1 rob rob 52536781 Jul 2 2020 Monster.wad
-rwxrwxrwx 1 rob rob 84999 Jun 19 2020 NASHBLOOD_ENHANCED_V2.PK3
-rwxrwxrwx 1 rob rob 52094963 Jun 2 2020 Pandemonia-v2.0.1.pk3
-rwxrwxrwx 1 rob rob 43091620 Aug 10 2018 'Pirates!.wad'
-rwxrwxrwx 1 rob rob 3030 Jun 8 2015 QUAKE_TILT.PK3
-rwxrwxrwx 1 rob rob 64937267 Jul 4 2020 Rampancy_1.3.pk3
-rwxrwxrwx 1 rob rob 9085430 Apr 17 2004 Rebirth1.wad
-rwxrwxrwx 1 rob rob 64894490 Dec 29 20:25 reelism2_v0.65_earlyexcess.pk3
-rwxrwxrwx 1 rob rob 98481739 Sep 16 2015 reelism_x3.1.pk3
-rwxrwxrwx 1 rob rob 79657307 Apr 30 14:42 RO.pk3
-rwxrwxrwx 1 rob rob 17826176 Nov 1 2020 RyuvainV2.pk3
-rwxrwxrwx 1 rob rob 27568943 May 24 2020 sapphire.pk3
-rwxrwxrwx 1 rob rob 9410647 Mar 27 2008 SKYBOXES_DOOM1.WAD
-rwxrwxrwx 1 rob rob 5682304 Mar 27 2008 SKYBOXES_DOOM2.WAD
-rwxrwxrwx 1 rob rob 4701369 Mar 21 2008 SKYBOXES_PLUTONIA.WAD
-rwxrwxrwx 1 rob rob 4622878 Mar 25 2008 SKYBOXES_TNT.WAD
-rwxrwxrwx 1 rob rob 32613873 Dec 5 17:00 spaghetti.pk3
-rwxrwxrwx 1 rob rob 28377364 Apr 22 2020 strife1.wad
-rwxrwxrwx 1 rob rob 54070342 May 30 2020 stylish_hell.pk3
-rwxrwxrwx 1 rob rob 102407969 Apr 22 2020 SVE.wad
-rwxrwxrwx 1 rob rob 79426897 Oct 5 2020 swwmgz_m_0.9.10.1b.pk3
-rwxrwxrwx 1 rob rob 107452 Jul 8 2020 test_ground-master.pk3
-rwxrwxrwx 1 rob rob 41723 Jun 4 2020 Testmap.wad
-rwxrwxrwx 1 rob rob 282000 Jan 5 1997 TNT_MAP31_FIX.WAD
-rwxrwxrwx 1 rob rob 25757567 May 5 11:25 Trailblazer.pk3
-rwxrwxrwx 1 rob rob 102264198 May 19 2020 treasuretech.pk3
-rwxrwxrwx 1 rob rob 1079276 Jun 30 2019 TVR_RAINSTORM_PATCH.WAD
-rwxrwxrwx 1 rob rob 39812 Apr 30 2020 Universal_Guncaster_Adapter.pk3
-rwxrwxrwx 1 rob rob 96978763 Dec 8 2015 valve.wad
-rwxrwxrwx 1 rob rob 2132 Dec 9 2018 VIGNETTESHADER.PK3
-rwxrwxrwx 1 rob rob 73754404 Jul 4 2020 V-T-G-Deluxe-V6.4.pk3
-rwxrwxrwx 1 rob rob 9380420 Jun 12 2020 VTG-Lite-V2.3.pk3
-rwxrwxrwx 1 rob rob 15361246 Jun 20 2020 V-T-G-Weaponsonly-V3.5.pk3
-rwxrwxrwx 1 rob rob 25016 Mar 26 2020 WalpurgisTestMap.wad
-rwxrwxrwx 1 rob rob 4138453 Nov 30 18:12 WEATHERTWEAKER.WAD
-rwxrwxrwx 1 rob rob 1761 Jan 29 2018 WORLDGAMMA.PK3
- m8f
-
- Posts: 1445
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- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
- Contact:
Re: GZDoom 4.6.0 released
Oh. Try Note the case. Linux file names are case-sensitive.
Code: Select all
gzdoom -file ./Guncaster.pk3
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- Posts: 619
- Joined: Wed Nov 17, 2010 6:35 pm
Re: GZDoom 4.6.0 released
...that's where I went wrong! That worked; thank you very much!m8f wrote:Oh. TryNote the case. Linux file names are case-sensitive.Code: Select all
gzdoom -file ./Guncaster.pk3
Re: Figuring out how to use GZDoom on Linux Mint [news topic
Please move my first two posts back to the original thread, if possible (they're unrelated to this split thread). EDIT: The request was attended to.