This is an old and retired mirror for Randoomizer, and only serves to download the older builds!
This mod's main mirror was moved over to Doomworld!
Spoiler:This is what was added thus far into Randoomizer before the main mirror for the mod was moved over to Doomworld, and this mirror being retired
Enemies:
Super Shotgunner: (David G.)
They are fast and deadly, they came here to ruin your day, they are equipped with a SSG and can blast you to shreds in a second. They do have a BIG nerf of being only able to shoot 13 bullets instead of 20. Drops a SSG upon death and moves faster than most possesed.
Dark Imp: (Skulltag Team)
He decided to aide his brown cousins in taking YOU down. Normal imps and Dark imps won't infight, so quit trying! They have much faster projectiles and a bit more health.
Wolfenstein Guard: (DOOM Delta, iD Software)
Basic Guard from WOLF3D.
Minigunner: (Skulltag)
He can tear YOU apart with a single blink of a eye. Be careful of what you do or you might be in the wrong place at the wrong time.
Melee Revenant: (:/ don't remember.)
He will hit you in the face if you stand too close. Has half of the health of a revenant.
Cyberbaron: (:/ don't remember as well.)
Some cybernetic changes happened to this baron! He can now fire rockets and use magic as well, and scratch your face too.
Sub-MachineGun Zombie: (Sgt. MarkIV, currently.)
Definitely the 3rd most devastating Possesed, losing to the Super Shotgunner. He can tear down most enemies and YOU in a pretty quick pace. "Perfect for infighting." Drops a Sub-MachineGun and a 9mm clip upon Death.
Rapid Fire Trooper: (KDIZD Team)
If you played KDIZD you definitely know what he does. He is just a zombieman that shoots faster with the rifle. That's it. Drops a Rifle Mag upon death.
Machine Gunner: (Skelegant, Doom Delta)
Uses his machine-gun as a means of self-defense. This bastard alongside a chaingunner can easily take you down in seconds. Drops the Alpha Machinegun on death.
Weapons:
Desert-Eagle: (TSF for the Sprites.)
A Desert-Eagle with a bit of a faster firing rate than the 92fs, Deals a wee bit more damage. Selectable from the class selection before starting the game.
Luger P08: (JoeyTD for Sprites.)
As a gratitude of the Blazkowicz family, they granted you what B.J. used the most during what happened in Wolfenstein 3D, The fastest Pistol than the other starter weapons. Selectable from the class selection before starting the game.
Combat Shotgun: (DOOM 2 Beta)
It's here... The beta SSG has come back to help you thru the dangerous RNG-Affected UAC Labs! It has the same firing rate as the Shotgun, albeit there is a catch..It fires -4 bullets then the SSG does. Keep it in mind when traversing these dangerous lands! Goes in Slot 3 and uses 2 shells per shot. You know the drill.
UAC-Rifle: (DOOM 0.4 Alpha)
Fires a bit faster than the normal Pistol, goes in Slot 2, not 4. Uses rifle mags as main source of ammo.
UAC Sub-Machine Gun (The Ultimate DOOM / DOOM 1 Cover Art, Uses Brutal Doom sprites.)
A handy boy that you haven't seen in the while... It's back in your hands. Fires much faster than any other pistol, goes into Slot 2 and uses Clips for ammo.
MP40 (Rise of the Triad):
A german semi-auto weapon, uses Bullets as ammo and goes on Slot 4.
Minigun (Skulltag, SuperDave998):
"...Some people can outsmart me... Maybe, maybe... But i've yet to meet one that can Outsmart bullet." uses Bullets as ammo, Goes on Slot 4.
Machine Gun: (Doom Alphas)
It's back, better than ever! Chews up rifle ammo fast like it's no-one's business and tears down enemies fast, Be mindful of how much ammo you have for the damn thing. Goes in Slot 4 and uses Rifle bullets for ammo.
UAC-Branded Fire Axe: (Neoworm)
Despite what Fire Axes are typically used for under normal emergency situations, you can definitely cause some serious injuries with this! Swing this with all your might and cut 'em up! Goes on Slot 1.
Grenade Launcher: (Osjclatchford)
"What makes me a good Demoman? IF I WERE A BAD DEMOMAN, I WOULDN'T BE SITTIN' HERE, DISCUSSIN' IT WITH YA' NOW WOULD I?" Launch grenades at your enemies or catch them off guard with the bouncy grenades this thing shoots! JUST don't get yourself caught in the explosion, okay?
Double-Bladed Chainsaw: (Xim)
The same thing as the DOOM 64 Chainsaw, Simple. Goes in Slot 1.
Flame Thrower: (Rav)
"Time to cook some Demons!" Goes on Slot 6, uses Gasoline Cans as ammo.
BFG10k: (Skulltag)
A marvelous evolution of the BFG9K, When fired, shoots out a devasting projectile that absolutely tears through whatever was close to it, including you! Be careful with that thing... It's powerful, but will destroy you if you are too close.
BFG2704: (Early BFG sprites that we all know of, and also DOOM Delta.)
They called it the "Christmas Cannon" didn't they? Launches 40 projectiles pretty quickly instead of one big ball that causes 40 tracers to come from the player's origin that go into the angle the BFG Ball was facing prior to when it hit.
U.H.B.O 7500 (TSF)
The U.H.B.O, or the "Useful Hell Breach Obliterator" is a fork of the BFG, exploding into tons of projectiles that will bounce on the floor and ceiling, that will puff away if it hits a monster or a wall.
Remastered Railgun: (Skulltag)
Ye' good ol' Railgun, everyone from the early days of Skulltag or DOOM modding might recognize this as a very powerful weapon... And it should be! Tears apart whatever was on the way of it's fast projectile. goes in Slot 6, uses Cells as ammo.
Items:
Golden Armor: (Super Piter aka. Me.)
150% Armor when picked up, 65% protection.
Heavy Armor: (Captain Toenail)
250% Armor when picked up, 75% protection.
Big Health Bonus: (OSJC)
5% Health when picked up, max 215 health. Tastes like a smoothie made from apples and bananas.
Surplus Ammo Box: (Super Piter aka. Me!)
Gives you a lot of ammo of each ammo type. 85 Bullets, 24 Shells, 3 Rockets, 120 cells, 64 rifle ammo.
Changelog:
Spoiler:Download the Older Builds Here!
Pre-Release [FINAL ZDOOM FORUM RELEASE!!]
- Melee Revenant added.
- Cyberbaron added.
- Smasher added.
- Random Spawners for Revenants and Barons (plus hellknights) were added.
- There is a new DOOMWorld page!
Pre-Final Release 0.5 [PRIVATE BUILD]
- Changed SMG Zombie sprites to use those from Sgt. Mark iV.
- Removed Supernailgun and it's associated ammo type.
- Slightly changed the behavior of the Rocket Launcher.
- Temporarily removed OSJC's custom DOOM Marine status face.
- Added U.H.B.O 7500
- Added BFG2704
- Added custom Titlemap that hides a secret within...
Version 1.1.1.1 [DEMON BARBEQUE UPDATE]
- Added Flame Thrower
- Added burning animations
- Added MP40, only obtainable on Wolf3D levels. (MAP30 and MAP31)
- Added Wolfenstein Guard.
- Added Minigun.
- Added Minigunner.
- Changed BFG9000 sprites. (Zrrion)
- Changed Shotgun sprites. (Zrrion)
Version 1.1.1.0 [MAJOR UPDATE]
- Fixed Oversight of Machinegunners not appearing at all.
- Added Alt Deaths to Imps and Rapid Fire Troopers.
- Yellow Armor's sprite has changed to match DOOM.
- Added BFG10K and twisted the way it works.
- Added Randomspawners for Plasma Rifles and BFGs.
- Assault Rifle received a tiny speed boost.
Version 1.1.0.9 [Experimental Build]
- The idea of Alt Deaths that can either be enabled or disabled by commenting off the "#include" line has been conceived and added.
- Yellow Armor has been added using sprites from the Quake Item Pack from Realm667.
- Changed the Skulltag Supershotgunner into a much sleeker variation by David G.
- Added Gibbing to Cacodemons.
- Changed the Desert-Eagle into a entirely original weapon instead of using DOOM 64's sprites and replicated code.
Version 1.1.0.8 [MAJOR UPDATE] (Metric Ton of things Added!)
- Added a random spawner for melee weapons. (Goes over the Chainsaw's DoomEd Number.)
- Added a random spawner for automatic and semi-auto weapons. (Goes over the Chaingun's DoomEd Number.)
- Added a random spawner for explosive weapons. (Goes over the Rocket Launcher's DoomEd Number.)
- New Weapon: Cover Art Sub-Machinegun added.
- New Enemy: SMG Zombie (Woolie Wool)
- Refurbished the Grenade Launcher to use OSJC's Grenade Launcher sprites. (Note: It has a much unique Decorate than Osjc's Oldskool Mod)
Version 1.1.0.7 [MINOR PATCH]
- Changed the Dark Imp so it has a unique active sound.
- Removed most of the vanilla assets and kept the new ones in.
Spoiler:[v1.1.0.6,DEPRECATED]
To access the official server for this mod, you need toclick here to join!
[v1.1.0.7, DEPRECATED]
[v1.1.0.8, DEPRECATED]
[v1.1.1.0, DEPRECATED]
[v1.1.1.1: Demon Barbeque, DEPRECATED]
[Pre-Release Build, DEPRECATED]