Piter's RanDOOMizer [RETIRED MIRROR]

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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DOOMPiter
Posts: 223
Joined: Sun Nov 03, 2019 6:01 am

Piter's RanDOOMizer [RETIRED MIRROR]

Post by DOOMPiter »

Hold on your horses, pal!
This is an old and retired mirror for Randoomizer, and only serves to download the older builds!
This mod's main mirror was moved over to Doomworld!
Spoiler:
This is what was added thus far into Randoomizer before the main mirror for the mod was moved over to Doomworld, and this mirror being retired

Changelog:
Spoiler:
Download the Older Builds Here!
Spoiler:
[v1.1.0.6,DEPRECATED]
[v1.1.0.7, DEPRECATED]
[v1.1.0.8, DEPRECATED]
[v1.1.1.0, DEPRECATED]
[v1.1.1.1: Demon Barbeque, DEPRECATED]
[Pre-Release Build, DEPRECATED]
Last edited by DOOMPiter on Wed Nov 10, 2021 5:07 pm, edited 9 times in total.
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DOOMPiter
Posts: 223
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Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.6]

Post by DOOMPiter »

A fully functional SSG in DOOM 1.
A fully functional SSG in DOOM 1.
Here are some screenshots of the mod.
Attachments
The beta SSG in it's Pumping state.
The beta SSG in it's Pumping state.
The beta SSG.
The beta SSG.
AlphaSoraKun
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Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.6]

Post by AlphaSoraKun »

You may want to try removing the original resources from the vanilla wads if that sounds possible. Just don't want you to get in trouble.
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.6]

Post by DOOMPiter »

JacenXtreme wrote:You may want to try removing the original resources from the vanilla wads if that sounds possible. Just don't want you to get in trouble.
Alrighty, i did remove all vanilla assets and kept the newer ones in for Christ's sake.
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.6]

Post by DOOMPiter »

Alright, New update up- And i forgot to edit the name of the topic FU-
AlphaSoraKun
Posts: 409
Joined: Fri Feb 10, 2017 2:17 pm
Preferred Pronouns: He/Him
Graphics Processor: nVidia (Modern GZDoom)

Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.6]

Post by AlphaSoraKun »

DOOMPiter wrote:
JacenXtreme wrote:You may want to try removing the original resources from the vanilla wads if that sounds possible. Just don't want you to get in trouble.
Alrighty, i did remove all vanilla assets and kept the newer ones in for Christ's sake.
Oh. Sorry. I didn't mean to upset you.
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.0.8]

Post by DOOMPiter »

New update is up and running. Took a while to update this thing.
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [PUBLIC BETA v1.1.1.0]

Post by DOOMPiter »

Hey fellas, before i even TRY releasing v1.1.1.1, i will have to delay to after April Fools is done, No-one expects anything legit to happen in April 1st so have a few screenshots of this mod's upcoming levelpack while you get to patiently wait for another update. So stay tuned.
Spoiler:
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [BETA v1.1.1.1, DEMON BARBEQUE!]

Post by DOOMPiter »

Ey fellas, y'all like cooking demons? Cuz' it's the Demon Barbeque Update!! (Beta v1.1.1.1)
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DOOMPiter
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Full Release of the Mod Soon enough... Maybe.

Post by DOOMPiter »

I have been working on RanDOOMizer for the past week or so, instead of releasing a small update, the Full Release of the mod is coming soon with a big BOOM. Literally. Here is some small screenshots to keep you hooked on whatever may come their way into the full release of RanDOOMizer!
Attachments
Christmas Cannon.png
Screenshot_Doom_20210524_143946.png
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DOOMPiter
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Re: Piter's RanDOOMizer Mod [Pre-Release Build!]

Post by DOOMPiter »

It's the full release... Not quite! It's the pre-release build! Still keep your hopes up, this project is about to hit the final release!
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