Kshetra Keep - 1-level WAD with some voxel decorative stuff

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Megabeholder
Posts: 1
Joined: Sat Jul 25, 2020 11:13 am

Kshetra Keep - 1-level WAD with some voxel decorative stuff

Post by Megabeholder »

Hello!

Kshetra Keep is a single level WAD for GZDoom. Events take place in an ancient keep, which is located in a strange unearthly place.

Port: GZDoom, hardware rendering, it will not work in software mode.
Jumping/crouching: you don’t need them, you can collect all items and complete the level without jumping or crouching – so it's a matter of personal preference.
Freelook: I think you need it.
IWAD: Doom 2.
Other information: MAP01 replaced, the game will end after you complete the level, music replaced by mp3 track.

“Infernal forces have taken control over our ancient knowledge vault – Kshetra Keep. It is a strange place,
where laws of physics are different. Some things will not make sense there. So take that into account.
We think we might be able to teleport you there. Get rid of this filth, as you always do."

Link: https://www.dropbox.com/s/bv7fkyqlkjdbl ... P.wad?dl=0

What to expect:
1. Decorative voxel items.
2. Spatial paradox shenanigans.
3. Mostly Doom 2 stock textures.
4. Custom mp3 track (produced by my friend and me), which sets the right mood (at least I hope so).
5. It is cozy. Well, I think it's cozy, I don’t know about you.

Screenshots:
Spoiler:
User avatar
saibog
Posts: 9
Joined: Sat Apr 11, 2020 9:39 am
Graphics Processor: ATI/AMD (Modern GZDoom)

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Post by saibog »

i loved it. liked the aesthetical surroundings with alternating gameplay- few monsters at certain places while loads at others. however, a slight letdown since it was not a big map and had 1 level. perhaps found a bug which may not be related to the map- the screen would glitch when being transported to other locations in the map. anyway, thank you for the awesome work done. wish could have more maps like this. :D












Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Post by Valken »

Map looks great. I will give it a run.
Jarewill
 
 
Posts: 1853
Joined: Sun Jul 21, 2019 8:54 am

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Post by Jarewill »

In this spot in the map there is nothing blocking the player from just walking off.
At first I thought it would lead to a secret, but instead I ended up walking on the sky.
Spoiler:
Some of the door textures and the blue skull texture looked misaligned to me and I didn't know if this was on purpose or not.
Spoiler:
Other than that, the map was incredibly pretty, I love non-euclidean geometry.
Though it was also pretty darn tough, especially the start.
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MartinHowe
Posts: 2055
Joined: Mon Aug 11, 2003 1:50 pm
Preferred Pronouns: He/Him
Location: East Suffolk (UK)

Re: Kshetra Keep - 1-level WAD with some voxel decorative st

Post by MartinHowe »

Very good overall, could do with some unpegged door tracks in places. 9/10
ApexMX
Posts: 3
Joined: Thu Mar 21, 2024 12:04 am

Re: Kshetra Keep - 1-level WAD with some voxel decorative stuff

Post by ApexMX »

Wow! This map seems to me like a sequel or prequel of Quirky Domain.
The voxels make it hilaryous.

I wish there was a mapset with the same talent and style from Kshetra and Quirky Domain. :lol:
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kabuto
Posts: 55
Joined: Sun Jan 19, 2020 4:50 am

Re: Kshetra Keep - 1-level WAD with some voxel decorative stuff

Post by kabuto »

Awesome map. The outerworld feeling is great. Hope we can enjoy more of your maps in the future.
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VICE
Posts: 405
Joined: Wed Mar 28, 2012 4:03 am
Location: The Shadow Realm (no cap)

Re: Kshetra Keep - 1-level WAD with some voxel decorative stuff

Post by VICE »

Excellent map, very well designed.
The secret with the books and the plasma rifle was :3:, and the fight in wheat field was very cool.

Would love to see more maps like this.

Edit: I just noticed this thread is old AF and was recently necrobumped, but whatever, this map deserves some more recognition IMO.

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