Slope Artifacts in Doom Software Renderer
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
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Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Slope Artifacts in Doom Software Renderer
The sky in this map is a dome with a scolling texture. Vertical glitches appear in the (8bit) Doom Software Renderer in GZDoom 3.7.1
Additionally the edges of sloped surfaces sometimes have visible texture glitches.
No such artifacts appear in the GL or True Colour Software Render, or in ZDoom 2.8.1
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Re: Slope Artifacts in Doom Software Renderer
What WAD/map, and what are your coordinates (use IDMYPOS)?
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Re: Slope Artifacts in Doom Software Renderer
It's a map I'm presently working on. Artifacts appear regardless of position or orientation.
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Re: Slope Artifacts in Doom Software Renderer
Probably overdue, but here's a link to the demo.
https://www.moddb.com/mods/dimension-of ... gic-teaser
https://www.moddb.com/mods/dimension-of ... gic-teaser
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Re: Slope Artifacts in Doom Software Renderer
No idea of what's going on but this thing is old, also happened in 3.3.2 but not in ZDoom32 (it's not the floatification). But there's another problem with disappearing sprites and lower performance with models enabled.
Probably it's the same issue as this one: viewtopic.php?f=56&t=62417
Probably it's the same issue as this one: viewtopic.php?f=56&t=62417
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Re: Slope Artifacts in Doom Software Renderer
What happens when you compile without ASM support? (Should be in the list when you run cmake-gui - you might want to create a new build folder for this test, as changing defines recompiles the whole project)drfrag wrote: but not in ZDoom32 (it's not the floatification).
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Re: Slope Artifacts in Doom Software Renderer
Ouch! They are there, there's no need to recompile as only the non GL exe uses ASM in order to link the main one (SSE2) with SAFESEH.