
Zombie Horde 2 is a multiplayer mod for Zandronum. It uses the latest features of Zandronum and as of this moment it requires a special build not publicly released. A wiki was made for explanation on how to fetch the latest pipeline build, alongside other very important information such as running this mod with a fake iwad, and the order of the projects to run at. Click here for more information.
Zombie Horde 2 currently only exists in devbuilds, which exist for creation of your own maps. It is NOT a gameplay mod that should be used with other mappacks found online.

In Zombie Horde 2 you travel across the world and into dimensions to defend against Zombies.
Fight off the hordes of zombies in these places, and prevent yourself from getting infected until reaching either safety or cause the Zombies to succumb to the infection.
Do you have what it takes to win?

Zombie Horde 2 is a mod that has been in development for years by Xsnake, starting off as a simple passion project all the way back in 2010.
With vast features original gameplay, Zombie Horde has quickly a staple in the community with numerous servers containing an ever growing number of players.
Xsnake was very satisfied with how Zombie Horde turned out, and decided that it was time to pass the torch to somebody else to continue the work.
And now, the sequel is coming.

In Zombie Horde you play many different community and developer-made maps of many types.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you infect everyone. No mercy.
Please note that Zombie Horde 2 is a total reboot. This means that the mod has been developed from the ground up, and will in no way be related to the code base of Zombie Horde by Xsnake.
To keep the post compact, the actual changes will not be listed as it is too much to point out.
Spoiler: Human weapons
Spoiler: Human tools
Spoiler: Zombie abilities
Spoiler: Screenshots
Technical information / Developing your own map
If you are interested in creating your own map then please consider joining my Discord server. You can find it in my signature, or click at the link at the bottom of the post.
Note that the developmental build is not a ready to use project that works with any version of GZDoom/Zandronum. This project targets unreleased versions of Zandronum, and therefore it is important you read about how to set it up on the wiki.
I have played the old Zombie Horde up until beta 28 (zh-beta28). What can I expect to see upon release, which is different compared to the old version?
- A mod remade with the latest features of Zandronum.
- Improved visuals, from sprites to textures.
- Responsive weaponry that allows you to switch between each weapon quickly.
- The ability to toggle details if it's all too much to handle.
- Beautiful new maps with improved scripting and features.
- Old maps, remade for Zombie Horde 2, which received great visual improvements, scripting and bug fixing.
- Extended modding potential.
- Improved player handling.
- An extended list of client and server configuration to configure the game to your liking.
- Improved mapping features and tools, allowing making a map for Zombie Horde incredibly easy. (read post #3 on how to make your own map very easily)

To be added.
Honorable mention
- Xsnake, for making all of this possible.

To be added. You can find developmental builds above, or Click here.
This mod will require at least Zandronum 3.2 to play.
This mod has been compiled using BCC.
This mod is made for OpenGL. Software mode has been supported to a certain playable extent, but we strongly encourage the use of OpenGL rendering to get the most out of everything.
This thread will be updated frequently. Any criticism or feedback is appreciated.
Extra links
Zandronum thread
Discord server