Gutawer wrote:I've just noticed a fairly major issue with pulse and flicker spotlights. Pulsing/flickering lights use angles for pulse period, and spot lights use angle for, well, light angle. That means that you can't have a pulsing/flickering spot light with controllable angle and period, making them fairly useless in my eyes. No idea how that could be fixed, though - goddamn old ZDoom hacks!
Issues with spotlights and pulsing/flickering lights
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Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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Issues with spotlights and pulsing/flickering lights
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Re: Issues with spotlights and pulsing/flickering lights
Shouldn't this be reported as a bug instead of a suggestion?
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Re: Issues with spotlights and pulsing/flickering lights
It should. But there's one problem here: This cannot be fixed without making a mess out of the dynamic lights' accessible variables. It's really too bad that a long time back ZDoomGL misappropriated the angle field but of course back then there was no UDMF. This will inevitably mean that for spot lights another variable needs to be used.