"Waiting for: X" when loading saved games

Talk about multiplayer ZDoom games here.
Forum rules
User avatar
Posts: 17394
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

"Waiting for: X" when loading saved games

Post by Nash »

Sometimes when I try to load a saved coop game, it shows "Waiting for: X" where is X is either 1 or 2, for a 2-player session. It seems to be inconsistent to reproduce... sometimes it happens, sometimes it doesn't. Usually if I see this message, just having both players quit the session and try connecting again will produce a chance for the message to appear or not. What does the message really mean?

Also, this is based on testing netgame on the same machine (2 instances of GZDoom launched, one with -host 2 and the other with -join localhost).

I'd like to know what the message really means and if it's an error in my mod that can be fixed by me.

[EDIT] I notice it has a higher chance of happening if I launch the 2 instances of the game too fast. If I launch the host first, wait about 2 seconds in real life, then launch the joiner, the message has a much reduced chance of happening (but can still happen).
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: "Waiting for: X" when loading saved games

Post by Marisa the Magician »

Sounds like some sort of race condition happening there.

Return to “Networking”