Drawn In Quarters - Sprite Width Correction
Posted: Thu Aug 10, 2017 8:27 am
Drawn in Quarters has been superseded by the Autochthonic Widescreen mode in ScreeM
This is a mod for those who like the look of monsters, etc. in the forced aspect of 16:10 but don't like how it flattens the field of view. I personally think this mod captures the most natural look and represents the way the game was intended by both the artists and it's mappers. I explain more in depth here: viewtopic.php?f=18&t=57513
You may need to experiment with the 'Force Aspect Ratio' setting in the 'Set Video Mode' menu for your particular display but I suspect 'Off' will be the most common choice.
Here is an example of some Imp's balls:You can see how much thinner they were in vanilla Doom. This mod's widening effect works for all objects in the game except the on-screen weapon (which is already aspect correct) and the sky. The sky I will be releasing later as an optional add-on because I think there will be some who would want it left alone.
As this is my first mod I'm sure there'll be something I've missed so please keep me informed
You may need to experiment with the 'Force Aspect Ratio' setting in the 'Set Video Mode' menu for your particular display but I suspect 'Off' will be the most common choice.
Here is an example of some Imp's balls:You can see how much thinner they were in vanilla Doom. This mod's widening effect works for all objects in the game except the on-screen weapon (which is already aspect correct) and the sky. The sky I will be releasing later as an optional add-on because I think there will be some who would want it left alone.
As this is my first mod I'm sure there'll be something I've missed so please keep me informed