If you want to follow this mod's progress, it's hosted by the HellForge Studios, meaning I'll be posting more often there. If there's a particular question you have about the mod, feel free to ask there! I'll probably be able to show off work or answer your question more quickly. https://discord.gg/hellforge
I've noticed some people may get the impression that this is supposed to be some type of silent hill mod in terms of gameplay and story. Yes, it does have slow moments of exploration and creepy environments, however, that does not immediately translate to silent hill. In truth, it's more so inspired by games such as bloodborne, blood, system shock 2, and darkest dungeon. To describe what you'll expect from this mod, I'd say it's a weird, dark adventure game with lite RPG elements, pseudoscience, and gore. Thanks for reading
Features
Spoiler:
You'll also get to shoot things. And do generic cool stuff. Like dodging, or
- Upgrade weapons and base stats
- Going on a quest to give a man a chicken
- Feel dread from literally nothing happening
- Die from status effects
- Harvesting the souls of your enemies for selfish reasons
- Experience the bliss of what happens when rainspawner is optimized with line actions
Q&A
Spoiler:
-The Shaders make my eyes bleed. Can I disable them?
Yes. They can be disabled in the Option Menu.
-The damage number kills immersion, can I disable them too?
Yes. I recommend keeping them on since they're fairly useful for gauging enemy's resistance to damage. But again, also completely optional.
Re: [WIP] Divine Frequency
Posted: Sun Jun 11, 2017 4:32 am
by Nash
Holy fuck looks amazing! Wish these screens were brighter a little though.
Re: [WIP] Divine Frequency
Posted: Sun Jun 11, 2017 10:00 am
by Jimmy
Yeah those last 3 are just black boxes.
I'm pretty intrigued, though!
Re: [WIP] Divine Frequency
Posted: Sun Jun 11, 2017 10:59 am
by leodoom85
HOLY SHIT, that looks amazing and very, VERY atmospheric. I hope that you can release your project in due time. Keep it up...
Re: [WIP] Divine Frequency
Posted: Sun Jun 11, 2017 12:06 pm
by Vostyok
Definately looks interesting. Looking forward to more information
Re: [WIP] Divine Frequency
Posted: Sun Jun 11, 2017 2:37 pm
by osjclatchford
jesus! those imps look so damned creepy! nice and atmospheric... keep it up!
Re: [WIP] Divine Frequency
Posted: Mon Jun 12, 2017 12:38 pm
by Doomenator
Yes, very creepy imps.
Spoiler:
Re: [WIP] Divine Frequency
Posted: Wed Jul 05, 2017 2:22 am
by Ghost Prototype
Polishing areas and weapons for the moment because I've hit a temporary dead end on the mapping.
Re: [Currently In Development Hell] Divine Frequency
Posted: Sun Oct 22, 2017 1:44 pm
by Tormentor667
Amazing stuff!
Re: [Currently In Development Hell] Divine Frequency
Posted: Tue Oct 24, 2017 11:09 am
by PRIMEVAL
Sexy looking stuff! Love that dark atmosphere!
Re: [Currently In Development Hell] Divine Frequency
Posted: Mon Jul 30, 2018 4:09 pm
by Ghost Prototype
So, after almost a year of hiatus. I made... a title screen lmao
Spoiler:
There are other clips on the channel showing some development footage. Check them out if you're interested.
Re: [Slow Gradual WIP] Divine Frequency
Posted: Mon Jul 30, 2018 4:17 pm
by YukesVonFaust
when are you going to release this, i mean seriously man
i'm eager to playtest
Re: [Slow Gradual WIP] Divine Frequency
Posted: Mon Jul 30, 2018 4:32 pm
by Ghost Prototype
YukesVonFaust wrote:when are you going to release this, i mean seriously man
i'm eager to playtest
Probably when the first and second map finished being polished. They're really long maps lol. After that I'll probably release a demo, take a break, then work on the second episode.