These are not rejected - but are not considered highly important right now.
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Summary 0000598: WorldThingDied + Die() Expansion
Description Tried doing this one myself but with no success.
I think it'd be helpful if WorldThingDied's WorldEvent set the Damage to how much damage the thing took and the damagetype. Also include the source actor, because inflictor may not be enough for certain purposes.
Naturally this means (Call)Die would also need to include damage passing and damagetype.
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An extension of Actor.Die will require versioning of the function. That is a non-trivial matter so it won't be done until after the next release.