Target: Lechite Doom

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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Target: Lechite Doom

Post by WojtTheDoomer »

Hello there. Im new here, like VERY new. This is my first post so don't be too harsh, please. Im Wojti, yup. The guy behind the awful "Wkurw" mod that i fortunately cancelled. Now I dropped all this stuff, and decided to make my first TC, development of which I will be taking seriously.

It's called Target: Lechite Doom. What is it about? Well, about dimensional travels. I'll sum up the plot:
"You are on vacation in Poland. One day while wandering around your hotel, you notice a man dressed in balaclava disappearing into a room. This guy was bothering you for a while. He is a nationalist, but unlike other ones, he disappears and appears spontanously. You followed him to the room, and saw a weird anomaly. Something that looked like a black hole was on one of the walls. Before you could do anything, the air around you started swirling. You got sucked inside, and came out on the other end. On a street. Giant buildings towering over you. When a giant blimp followed by PzL airplanes flies over your head, and you see giant posters of King Jagiełło, it is then that you realize where you are. You then are in a different reality, where Poland is the Lechite Empire. A collosal panslavic country that combines all the slavic countries with Poland, to create a behemoth of magnitude never seen before. Two policemen clad in heavy armour walk over to you, and inject you with some substance. Before you can get up, you drift away. Who knows where you will wake up. And will you escape this universe at all?"

So basically this will be a simple straight-forward WAD with those gritty, grungy dark visuals inspired by Blood, Condemned, Max Payne and other stuff. It will feature slavic weaponry such as TT pistol, ZAH-1 shotgun, or RPG, and I shall soon start working on cutscenes and other belts and whistles to make it really shine.
Image

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http://www.mediafire.com/file/20v4fw2x0 ... +alpha.zip - download link to VERY EARLY ALPHA, so there will be a lot of bugs and unfinished maps (don't pay attention to the idiotic username and the other wad there, my buddy told me to upload it, and it wasn't made by me).

Tell me what you think :D
(Also this mod isn't suposed to be offensive towards Poles and other slavs - im Polish myself.)
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Mr.Enchanter
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Joined: Sat Mar 21, 2015 3:22 pm
Location: USA

Re: Target: Lechite Doom

Post by Mr.Enchanter »

Very, very, very nice. The atmosphere and lighting are spot on, the use of fog effects in combination with those two, as well as the ambient sound and somewhat whimsical level path are refreshing. Keep up the good work, can't wait for the finished product.
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grouchbag
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Re: Target: Lechite Doom

Post by grouchbag »

Just played some, not all.I totally agree with MrEnchanter.Very well done! :wub:
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ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Target: Lechite Doom

Post by ramon.dexter »

Looks like I should start developing Czechite doom :)
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Target: Lechite Doom

Post by WojtTheDoomer »

Im currently trying to find a way to make enemy teleports more realistic, instead of sci-fi, etc. Smoke bombs maybe? What do you think of this idea?
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Mr.Enchanter
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Re: Target: Lechite Doom

Post by Mr.Enchanter »

WojtTheDoomer wrote:Im currently trying to find a way to make enemy teleports more realistic, instead of sci-fi, etc. Smoke bombs maybe? What do you think of this idea?
Seems like a rational alternative.
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ramon.dexter
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Re: Target: Lechite Doom

Post by ramon.dexter »

Yep, good idea.

edit: Not bad at all. I like the depressive atmosphere of prison. But I have some ideas how to make it even better:
- some places ar really hard to find. Finding blue key is not that hard, but finding yellow key is pretty impossible. I had to use noclip to obtain it, because i was not able to find any switch, that opens the bars in the main hall.
- switches that do nothing. I don't find it a useful idead. After all, doom players are used to that switches actually DO something. Switches that cannot be activated in any way...welll, I don't like this. But this could be personal.
- I received message to read the notes. I actually found some notes. But how do I read them? Activating the note does nothing, neither trying tick it up or shoot it. And at this point, i out of ideas how to interact with the message actor.
- some areas could employ open sky. Like the "outside" area leading to small room with red card. It could totally be a closed yard with open sky, rather than the room it is now. Just and idea.
- door textures. Some doors are pretty hard to identify, because they blend in with surrounding textures.

Also, the polish texts, I love this. It's like I'm in neighborhood :)
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Target: Lechite Doom

Post by WojtTheDoomer »

ramon.dexter wrote:Yep, good idea.

edit: Not bad at all. I like the depressive atmosphere of prison. But I have some ideas how to make it even better:
- some places ar really hard to find. Finding blue key is not that hard, but finding yellow key is pretty impossible. I had to use noclip to obtain it, because i was not able to find any switch, that opens the bars in the main hall.
- switches that do nothing. I don't find it a useful idead. After all, doom players are used to that switches actually DO something. Switches that cannot be activated in any way...welll, I don't like this. But this could be personal.
- I received message to read the notes. I actually found some notes. But how do I read them? Activating the note does nothing, neither trying tick it up or shoot it. And at this point, i out of ideas how to interact with the message actor.
- some areas could employ open sky. Like the "outside" area leading to small room with red card. It could totally be a closed yard with open sky, rather than the room it is now. Just and idea.
- door textures. Some doors are pretty hard to identify, because they blend in with surrounding textures.

Also, the polish texts, I love this. It's like I'm in neighborhood :)
Thank you for constructive criticism! It means a lot to me. Well, the switches are decorative. And the notes - you just walk to them and pick them up. When it goes to the open sky - don't worry! There will be A LOT of open areas to explore further. Anyway - thanks :D

The yellow key problem got fixed and will be easier to obtain in the alpha 0.1 version.
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Mr.Enchanter
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Re: Target: Lechite Doom

Post by Mr.Enchanter »

The keys can be a bit hard to find, but how is that a problem? Backtracking and re-checking areas is a key theme in gameplay for the first level, Hexen was also just as confusing at times, and even more, and that adds to the experience; You are almost being forced to pay attention to details and keep mental notes, which is quite the opposite of most wads, the objective isn't to rush through as fast as you can, you are trapped, and it's going to be difficult to make your way out of the facility in one piece.
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ramon.dexter
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Re: Target: Lechite Doom

Post by ramon.dexter »

Mr.Enchanter: Yeah, I totally agree with you. But for me, it was too confusing, with the little bit strange door textures and switches that do nothing :|

WojtTheDoomer: As I said, I tried walking on them, jumping, crouching...nothing happens. I wanted to read the notes :) I'll check the code...are they simple pickups, or is some acs involved?
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Ed the Bat
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Re: Target: Lechite Doom

Post by Ed the Bat »

The notes are just weapons.

Speaking of weapons, I know bugs are to be expected, but the secondary fire for the Tokarev doesn't use ammo, despite firing two bullets at once. This makes is a powerful way to conserve ammo in combat.
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Target: Lechite Doom

Post by WojtTheDoomer »

ramon.dexter wrote:Mr.Enchanter: Yeah, I totally agree with you. But for me, it was too confusing, with the little bit strange door textures and switches that do nothing :|

WojtTheDoomer: As I said, I tried walking on them, jumping, crouching...nothing happens. I wanted to read the notes :) I'll check the code...are they simple pickups, or is some acs involved?
Just to make shure, I downloaded the Alpha and played it. The notes work for me, so...I don't really know the source of the problem.
oldschoolgamer1983
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Joined: Tue Apr 11, 2017 7:54 am
Location: ROMANIA!!!

Re: Target: Lechite Doom

Post by oldschoolgamer1983 »

`This mod is freaking amazing. Looking forward to this. :)
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WojtTheDoomer
Posts: 77
Joined: Sun Apr 02, 2017 8:55 am
Location: Poland

Re: Target: Lechite Doom

Post by WojtTheDoomer »

Good news, Gopniks! New Alpha will be released soon! I decided to remove the pesky note system based on items, and decided to use the one from Tormentor667's City Of The Damned: Apocalypse.

It will feature more details, more of that filthy, dark slavic atmosphere and propably the most important - more enemies! And cutscenes too - you'll have to meet the politicians that turned you into a guinea pig face-to-face.
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