[WIP]DooMwinia - Survival of the Bytesized

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Major Cooke
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[WIP]DooMwinia - Survival of the Bytesized

Post by Major Cooke »

Spoiler: Ever played Darwinia or Multiwinia?
DooMwinia aims to bring the best of both worlds together as a tremendous project (and consequently only named DooMwinia because it's using GZDoom) involving all possible features from both games.

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Story
Spoiler: Post-Darwinia Story
You are a Commando Darwinian with the ability to engage in utilizing some tasks and waging (un)conventional warfare against your enemies. Pitted up against countless enemy virii monstrosities and Darwinians alike, you are to cleanse the land of its influence once and for all.

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Gameplay

You will not take the role of an overmind like Darwinia did -- rather, you ARE the Darwinian. Specifically, as mentioned, a commando. Death is merely a setback and you will respawn, unless your entire team is annihilated -- in which case, you must restart the map.

You can do a lot more than regular darwinians can, with the ability to access and run tasks. Earn bandwidth by killing enemies and completing objectives, and then use it to augment yourself, your fellow darwinians and your army.

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Goals
  • Multiplayer support (DO NOT count on Zandronum compatibility! This is all ZScript!)
  • Story missions
  • Almost all of Darwinia and Multiwinia's features
  • Multiplayer competition and team battling
  • Terrain generation/randomization (Yes, it'll soon be possible. Just you wait and see.)
  • All monsters, weapons, upgrades, and much more
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Video (WIP)

(Excuse the placeholder sounds. They're very, very temporary until I can finish sorting all the rest of them out.)

This video demonstrates the very basics of Darwinians -- attacking enemy teams, running from threats like grenades/rockets, and timed respawning for the player. The respawning is not how it will be in the final product -- darwinians will respawn out of a spawn point of an incubator. (Whenever I gain the ability to suddenly start flying through the air, those are when I die.)



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When?
Not for a while, I'm afraid. I have much to do with this project and with others.

Looking for help?
3D modelers to make these basic monsters/buildings would be greatly appreciated.

Why not Zandro-
ZSCRIPT. Until Zandronum is capable of supporting ZScript, there's no possible way this'll work with that.

Discord?
Soon!

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Questions? Comments? Suggestions? Drop'em all here with a reply!

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