The Power of Light (raytracing demoscene)

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ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

The Power of Light (raytracing demoscene)

Post by ibm5155 »


DOWNLOAD - The Power oof Light V1.2
What is this about?
-It's a visual demoscene and the primary point is to show how powerfull the dynamic lights are.

It's actually finished, but I'm converting the Project from (decorate+acs) to zscript only (ok, just a bit of acs will remain)

Spoiler:
The code on the future will be open to everyone to implemente into their maps (with caution since this effect is quite heavy and on the state of the art, many things are done manually)

Also get your fans ready because this map has more than 10000 dynamic lights :twisted: (I didn't count the exact number because there are some areas where some objects fill the sectors automatically)

A link will be ready soon, but don't expect some vídeo recording from my part because my gpu doesn't like alot of dynamic lights

How to run:
Gzdoom/Qzdoom (and other ports that support zscript):
Load Ray_Normal.pk3 + MAP_Normal.wad
Qzdoom with the new Light Engine
Load Ray_Normal.pk3 + MAP_Qzdoom.wad
Vavoom:
Load Ray_Vavoom.pk3 + MAP_Vavoom.wad
Last edited by ibm5155 on Sun Mar 05, 2017 3:16 pm, edited 5 times in total.
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Ozymandias81
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Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: The Power of Light (demoscene)

Post by Ozymandias81 »

I have followed a bit your previous tries with this effect and I am really curious to see where it will go. :cool:
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Tormentor667
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Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia (Modern GZDoom)
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Re: The Power of Light (demoscene)

Post by Tormentor667 »

A video would be nice ;)
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ibm5155
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Joined: Wed Jul 20, 2011 4:24 pm

Re: The Power of Light (demoscene)

Post by ibm5155 »

Tormentor667 wrote:A video would be nice ;)
soon, when the checksight bug from zscript get fixed (if not my lights are going to be a mess)
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leodoom85
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Location: Earth-shaking Chile

Re: The Power of Light (demoscene)

Post by leodoom85 »

Also get your fans ready because this map has more than 10000 dynamic lights :twisted: (I didn't count the exact number because there are some areas where some objects fill the sectors automatically)
My laptop will melt for sure :)
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ibm5155
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Joined: Wed Jul 20, 2011 4:24 pm

Re: The Power of Light (demoscene)

Post by ibm5155 »

DOWNLOAD
Ok, you guys better try this one with the latest gzdoom (or qzdoom if it supports zscript).
The first part of the demo may take some time to load, but that's for a good cause :)

EDIT: I was going to record a vídeo, but it looks like my Windows dvr isn't workign :roll:
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ibm5155
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Joined: Wed Jul 20, 2011 4:24 pm

Re: The Power of Light (demoscene)

Post by ibm5155 »


The Power oof Light V1.2
Finally My DVR is working :D

So, what's new in the latest version:
+Added a new map for playing the demoscene with Vavoom
+Added a new map for playing with the new (Alpha Light System) from Qzdoom

How to run:
Gzdoom/Qzdoom:
Load Ray_Normal.pk3 + MAP_Normal.wad
Qzdoom with the new Light Engine:
Load Ray_Normal.pk3 + MAP_Qzdoom.wad
Vavoom:
Load Ray_Vavoom.pk3 + MAP_Vavoom.wad
cmw1986
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Joined: Mon Jan 09, 2012 1:41 pm

Re: The Power of Light (demoscene)

Post by cmw1986 »

Those are some really cool fireflies in that video!. :wink: :)
Nevander
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Re: The Power of Light (raytracing demoscene)

Post by Nevander »

What's the music in that video?
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ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: The Power of Light (raytracing demoscene)

Post by ibm5155 »

Nevander wrote:What's the music in that video?
it's from this demoscene (made by red)
You can find that soundtrack here : https://soundcloud.com/simon-ley/mercur ... party-edit

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