Just a short demo of an idea i had, based on half life 1's style of level design mixed with dooms level design. Very short level , with a new pistol and some scientists from realm 667 as well as a set of pistol sprites borrowed from tibdoom. The level is designed around the player have very very scarce ammo. There is usually just barely enough pistol rounds to pull the player too the end of the 2 or so minute testmap.
Here is a link to a screenshot
https://docs.google.com/document/d/1kf- ... c022Rs/pub
Download the concept build here
https://drive.google.com/file/d/0B1k3PD ... sp=sharing
:Proof Of Concept: Half Life/doom combo
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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demo_the_man
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