Undertale-A genocide end

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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Undertale-A genocide end

Post by ZioMcCall »

Spoiler:
I and a my friend tried to made a little fan-battle in Undertale theme,into Doom's engine and gameplay mechanics.
Hope you’ll like that.

Download:
http://www.mediafire.com/download/owgcz ... 3.0%29.zip

Screenshots
Spoiler:
Credits
Spoiler:
Last edited by ZioMcCall on Tue Sep 20, 2016 7:09 am, edited 3 times in total.
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ZikShadow
Posts: 611
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Location: Could be the chair, the floor, or the bed.

Re: Undertale-A genocide end

Post by ZikShadow »

Pretty fun, took me about 10 minutes on DETERMINATION, though i did died quite a while, so, IRL probably an hour or two.
Anywho, my thoughts.

Suggestions
- Intro could've been made faster, perhaps make it interruptible by giving the ability to the player to immediately attack the "other player"?
Got tired of it quick while testing the other difficulties with the "secrets".
- Can the player name be used in the text? Was kinda expecting that but got disappointed as the actual character names appeared.
- The secret diary could be cleaned up a bit more.
- Ending was as predictable as a children's book, i was already expecting the twist when i picked X.
Didn't feel satisfied with the / ending, but i guess it fits with the original's anti-climactic feeling.
Anyone who's already familiar with the lore won't be surprised here.
- The coffins have the same textures, despite having different bodies in them.

Nitpicks
- I keep imagining the "other player's" handgun attack as if they used the RTCW luger.
- Out of all things, MP40 with unlimited ammo?
- Knife was a bit slow to both strike and recover from, intentional?
- Attacks are mostly ranged (bullet-ish) based, with a couple of railguns, a lost soul with a vengeance, a hitscan, and one environmental hazard, perhaps add more attacks that are environment based?

Overall, pretty cool, not too bad for a FPS-style bullethell fangame.
Well done.
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Redead-ITA
Posts: 439
Joined: Sun Dec 20, 2015 8:06 am
Location: At the Pizza Tower

Re: Undertale-A genocide end

Post by Redead-ITA »

ZikShadow wrote: Nitpicks
- Out of all things, MP40 with unlimited ammo?
- Knife was a bit slow to both strike and recover from, intentional?
- Attacks are mostly ranged (bullet-ish) based, with a couple of railguns, a lost soul with a vengeance, a hitscan, and one environmental hazard, perhaps add more attacks that are environment based?

Overall, pretty cool, not too bad for a FPS-style bullethell fangame.
Well done.
1) what can i do Is Zio's mod and he love WW2
2) You gotta Take your time with the knife
3) on that IS Zio's choice on it. if we have more comment about this we WILL Make it just like the suggestion listed above But for now you have to deal with it

other than that Thanks for playin the mod we apreciate that you like it
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

I explained in Alphys diary why the MP40 have unlimited ammo.
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Ozymandias81
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Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: Undertale-A genocide end

Post by Ozymandias81 »

Probably this will be the only way I'll appreciate this Undertale thing
I don't like Undertale at all, you know... but I like it WolfenDoom-ified.
Beside that, this will be a nice work indeed!
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JimpArgon
Posts: 470
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Location: Florida

Re: Undertale-A genocide end

Post by JimpArgon »

I actually thought this was pretty cool. But some of the text dialog was kinda weird.

. The difficulty setting where it says "I'll Don't Give Up" Should be either "I Wont Give Up" or "I'll Not Give Up"

. In the throne room when you look at the kings ashes. It says "So even his kingdom." That doesn't make sense. It should say "So is his kingdom."

. When you look at the box in the room where Sans ashes are. It says "I ate all. sorry" Should say "I ate it all. Sorry"

. When Chara is talking with Frisk he says a few lines that need correcting.

1. "They were not mines but yours" Should be " They were not mine but yours"

2. "Since where you the one in control?" Should be "Since when were you the one in control?"

Other then those grammatical errors, I really liked it. The areas you are able to play in are very close to the source game and nicely detailed. Infact I would love to see an entire Undertale TC in the doom engine.


Also I was not able to get the gun to work at all.... So I was not able to beat chara.... Is there a reason why you cannot use the revolver?
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

Spoiler:
Last edited by ZioMcCall on Tue Aug 02, 2016 7:20 am, edited 1 time in total.
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

Spoiler:
Last edited by ZioMcCall on Tue Aug 02, 2016 7:20 am, edited 1 time in total.
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

ZioMcCall wrote:
ZioMcCall wrote:
JimpArgon wrote:I actually thought this was pretty cool. But some of the text dialog was kinda weird.

. The difficulty setting where it says "I'll Don't Give Up" Should be either "I Wont Give Up" or "I'll Not Give Up"

. In the throne room when you look at the kings ashes. It says "So even his kingdom." That doesn't make sense. It should say "So is his kingdom."

. When you look at the box in the room where Sans ashes are. It says "I ate all. sorry" Should say "I ate it all. Sorry"

. When Chara is talking with Frisk he says a few lines that need correcting.

1. "They were not mines but yours" Should be " They were not mine but yours"

2. "Since where you the one in control?" Should be "Since when were you the one in control?"

Other then those grammatical errors, I really liked it. The areas you are able to play in are very close to the source game and nicely detailed. Infact I would love to see an entire Undertale TC in the doom engine.


Also I was not able to get the gun to work at all.... So I was not able to beat chara.... Is there a reason why you cannot use the revolver?
I'll correct all this errors(My english suck a lot and i forgot to update some traslation of Ozymandias who,despite me,have a perfect english)and i suggest you to search better for the ammo and medikits before to enter in chara's area.Thanks for feedbacks.
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

Ok,i reupload the mod,fixing the grammatical errors you encountered
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ZioMcCall
Posts: 575
Joined: Fri Dec 05, 2014 3:05 pm
Location: Senigallia,Italy

Re: Undertale-A genocide end

Post by ZioMcCall »

Ok,a little update.I made few changes like adding lights.But the main changement is the fact that the mod is now standalone and for standalone i mean that don't need any wads for work :mrgreen:
For this,i thanks my friend Ozymandias81,who helped me for this convertion.

http://www.mediafire.com/download/4gq62 ... one%29.zip
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JimpArgon
Posts: 470
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Location: Florida

Re: Undertale-A genocide end

Post by JimpArgon »

Cool man. Will check the stand alone version out later.

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