[WIP][V2] Phobos Anomaly: a more interesting boss battle

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the_darknut_rises
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[WIP][V2] Phobos Anomaly: a more interesting boss battle

Post by the_darknut_rises »

E1M8 is pretty exciting the first time you play it. There's a big fight with some big demons. For a veteran doomer who has slain hundreds of Hell Barons though it's just two enemies in a fairly boring room.

In my not so humble opinion it's not really a boss battle either. A boss battle is one that requires particular tactics above and beyond the way you deal with regular enemies (i.e. not just shoot it until it dies). Rather than sit here and complain about it I decided I'd make my own version that fits better with my definition. So I present for your consideration a bigger, badder baron battle which takes brains as well as bullets to win. Download link at the bottom of the post.

Screenshots:
Spoiler:
Credits:
Spoiler:
Feedback welcomed.
I've tried to make sure you should be able to work out how to beat the map just by playing it. I will explain how to beat it in the following spoiler but please try without looking here first and let me know how badly I failed on that count!
Spoiler:
The map replaces E1M8 (if that wasn't obvious) and requires GZDoom (or Gloome) to play. It should be beatable from a pistol start. There is a little bit of support for different difficulty levels but I haven't done much balancing of it yet. Enjoy!

Download link:
https://dl.dropboxusercontent.com/u/487 ... nomaly.pk3
Spoiler: Updated to V2
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Last edited by the_darknut_rises on Tue Jul 05, 2016 12:18 pm, edited 2 times in total.
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Captain J
 
 
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Re: [WIP] Phobos Anomaly: a more interesting boss battle

Post by Captain J »

Very. Very impressive boss fight! Also i really love what you did for zelda-styled boss introduction there.
Spoiler: And like you said, here's the feedbacks!
There you go! and i hope i can see more of this kind of boss fight maps, from you or not!
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the_darknut_rises
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Re: [WIP] Phobos Anomaly: a more interesting boss battle

Post by the_darknut_rises »

Thanks, glad you like it!
Spoiler: Going through your feedback
I definitely want to make more, I was already planning to give E2M8 and E3M8 the same treatment.
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InsanityBringer
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Re: [WIP] Phobos Anomaly: a more interesting boss battle

Post by InsanityBringer »

Even despite the changes the fight was overall pretty dull. The scripting gimmicks didn't really make all that much harder.

also, you are aware that the acs command FadeTo is a thing right?
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the_darknut_rises
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Re: [WIP] Phobos Anomaly: a more interesting boss battle

Post by the_darknut_rises »

Well I am now, that's much better.
InsanityBringer wrote:Even despite the changes the fight was overall pretty dull. The scripting gimmicks didn't really make all that much harder.
Could you clarify? Were the gimmicks themselves dull or was it made dull by being too easy?
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Nightsentinel
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Re: [WIP][V2] Phobos Anomaly: a more interesting boss battle

Post by Nightsentinel »

Hey! can you please re upload the file? i'm getting a 404 error when trying to download it.
I'd really like to try your E1M8 recreation.

Thanks
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Caligari87
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Re: [WIP][V2] Phobos Anomaly: a more interesting boss battle

Post by Caligari87 »

Nightsentinel wrote: Fri Jul 21, 2023 4:20 pm Hey! can you please re upload the file? i'm getting a 404 error when trying to download it.
I'd really like to try your E1M8 recreation.

Thanks
For future reference, please do not necro old threads to ask for reuploads. We have a thread specifically for that.

8-)

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