[<=2.8.x] Jumpy camera w/ monster and pillar going down

These bugs do plan to be resolved, when they can be.

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Edward-san
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Joined: Sat Oct 17, 2009 9:40 am

[<=2.8.x] Jumpy camera w/ monster and pillar going down

Post by Edward-san »

Load holy hell v1.5 from here on map05 with no monsters on, then warp to coordinates 2600,2075. Behind you you'll see a little pillar which can be activated by walking on the line.
Summon an archvile over the pillar (that's what is present with monsters on) then activate the pillar by jumping on the monster.

When the pillar goes down, you'll see this tiny jump effect..
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Last edited by Edward-san on Fri Feb 26, 2016 6:57 pm, edited 1 time in total.
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edward850
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Location: New Zealand

Re: [<=2.8] Jumpy camera w/ monster and pillar going down

Post by edward850 »

Edward-san
Posts: 1774
Joined: Sat Oct 17, 2009 9:40 am

Re: [<=2.8] Jumpy camera w/ monster and pillar going down

Post by Edward-san »

Still happens.

[edit] Uploaded a demo with the problem.
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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Re: [<=2.8.x] Jumpy camera w/ monster and pillar going down

Post by Graf Zahl »

Note: PIT_FloorDrop has no handling whatsoever of actors standing on other actors. So the monster on the floor moves down regularly, and the player is just falling down the next tic instead of being moved along.

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