(crap mod)Artic wolf remake thing

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stroggkiller
Posts: 166
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Location: south america, chile

(crap mod)Artic wolf remake thing

Post by stroggkiller »

In reality i made this for fun
Its a artic wolf enhancement for Zdoom/GZdoom.
Enjoy.
https://www.dropbox.com/s/z1yyv4cl4uwgo ... p.zip?dl=0
Credits:
-Wildweasel
-Wsj
-Ceejay
-Id Software
-Uboa
-Nightfright
Last edited by stroggkiller on Sun Jan 03, 2016 2:29 pm, edited 1 time in total.
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wildweasel
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Re: Artic wolf remake thing

Post by wildweasel »

So, I have some problems with this release. I notice you're using some materials that you did not previously ask me about. I have some PMs you sent me months ago, where you certainly did ask me to use the tracer decorate, where I said yes, you may use them. However, I have a few other PMs that I've quoted below:
wildweasel wrote:
stroggkiller wrote:Wild weasel, can i use your weapons from ww-nazis? I will give you the credits
What do you plan to do with them?
wildweasel wrote:
stroggkiller wrote:I making a mod based on return to castle wolfenstein and laz rojas project eisenmann
I'm sorry, I don't really want to just let you use the guns. You can feel free to learn from them, but please don't use them in your mod.
I was very adamant that you not simply copy-paste the guns as-is into your mod. Instead of learning from them, you've only slightly modified them, leaving large portions completely unchanged. Here are some specifics:
wildweasel wrote:
stroggkiller wrote:Wildweasel, can i use your fg42 sprites?
Yes, but only the sprites. Credit to the Day of Defeat team and Monolith Productions, as well as myself for the edits.
You are using the sprites as well as most of the code from ww-nazis-v2. See the DiffNow report here and note how many lines, especially in the Reload states and associated offsets, are completely unaltered.

You had previously asked me about the sprites for the StG 44:
wildweasel wrote:
stroggkiller wrote:Wildweasel, can i use your stg44 sprites?
Yeah, but credit id Software for the base and me for the edits.
I don't see that weapon in here at all. Meanwhile, I took the liberty of checking some of your other weapon actors, notably Walther.txt, and well, here's the DiffNow report on your Walther versus my Walther. Again, note how many of the offsets found in the Fire state are totally untouched.

I'm kind of not happy about the way you've misrepresented what parts of my work you wanted to borrow. When I say you may only use the sprites, I mean that you may only use the sprites. Please don't take my code if I've asked you not to take it, even if you're planning to modify it.

So Wait, Weasel, What Should I Do?
I'd really appreciate it if you removed all of the code that you didn't ask me about. For reference, that means please remove the weapons (aside from the flamethrower and Panzerschreck, I'm pretty sure those aren't mine, and the tracer code, which you did ask about and I did grant you permission for).
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stroggkiller
Posts: 166
Joined: Sun Jul 19, 2015 10:02 am
Location: south america, chile

Re: Artic wolf remake thing

Post by stroggkiller »

wildweasel wrote:So, I have some problems with this release. I notice you're using some materials that you did not previously ask me about. I have some PMs you sent me months ago, where you certainly did ask me to use the tracer decorate, where I said yes, you may use them. However, I have a few other PMs that I've quoted below:
wildweasel wrote:
stroggkiller wrote:Wild weasel, can i use your weapons from ww-nazis? I will give you the credits
What do you plan to do with them?
wildweasel wrote:
stroggkiller wrote:I making a mod based on return to castle wolfenstein and laz rojas project eisenmann
I'm sorry, I don't really want to just let you use the guns. You can feel free to learn from them, but please don't use them in your mod.
I was very adamant that you not simply copy-paste the guns as-is into your mod. Instead of learning from them, you've only slightly modified them, leaving large portions completely unchanged. Here are some specifics:
wildweasel wrote:
stroggkiller wrote:Wildweasel, can i use your fg42 sprites?
Yes, but only the sprites. Credit to the Day of Defeat team and Monolith Productions, as well as myself for the edits.
You are using the sprites as well as most of the code from ww-nazis-v2. See the DiffNow report here and note how many lines, especially in the Reload states and associated offsets, are completely unaltered.

You had previously asked me about the sprites for the StG 44:
wildweasel wrote:
stroggkiller wrote:Wildweasel, can i use your stg44 sprites?
Yeah, but credit id Software for the base and me for the edits.
I don't see that weapon in here at all. Meanwhile, I took the liberty of checking some of your other weapon actors, notably Walther.txt, and well, here's the DiffNow report on your Walther versus my Walther. Again, note how many of the offsets found in the Fire state are totally untouched.

I'm kind of not happy about the way you've misrepresented what parts of my work you wanted to borrow. When I say you may only use the sprites, I mean that you may only use the sprites. Please don't take my code if I've asked you not to take it, even if you're planning to modify it.
Well first thanks to advice me because this is was a realy old thing and i will change the weapons code for not look like i ripped of from your mod
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wildweasel
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Re: Artic wolf remake thing

Post by wildweasel »

stroggkiller wrote: Well first thanks to advice me because this is was a realy old thing and i will change the weapons code for not look like i ripped of from your mod
What you should probably do is remove all the weapon code (except the flamethrower and panzerschreck, I don't think those were mine) and do it from scratch.
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stroggkiller
Posts: 166
Joined: Sun Jul 19, 2015 10:02 am
Location: south america, chile

Re: Artic wolf remake thing

Post by stroggkiller »

wildweasel wrote:
stroggkiller wrote: Well first thanks to advice me because this is was a realy old thing and i will change the weapons code for not look like i ripped of from your mod
What you should probably do is remove all the weapon code (except the flamethrower and panzerschreck, I don't think those were mine) and do it from scratch.
Okay i do that because i dont realy known of weapon coding, tommorow i will change the weapons code

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