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So, what is it?
Well, it's basically a Doom mod that attempts to recreate some of the features from FNAF2 game.
Can be played with any Iwad, altough, Freedoom is recommended
So... What did you do on this mod? (Updated 21-05-15)
Well, you can check inside the spoilers for more info, or wait until I release the mod =P
Spoiler: Added features (Updated 21-05-15)
[*]A mouse script (everything in-game is controlled by the mouse, but the flashlight which has a key assigned to it.)
[*]A functional monitor (Raise the monitor and check the cameras )
[*]A functional music box (beware the puppet, heh.)
[*]A Functional mask (since animatronics are now becoming a threat)
[*]A functional flashlight (to take a better look at those animatronics, specially Foxy )
[*]Animatronics (21-05-15): Foxy, BB, Puppet and Toy and Whithered versions of Chica, Bonnie and Freddy.
Updated (09-05-15):
[*]Left and Right light vents
[*]6AM sequence (when the night is completed)
[*]Game over sequence (self explanatory)
[*]Improved some buttons behaviour
[*]Added Desktop and Fan
[*]Added some wires on Cam06
[*]Fixed multiple animatronics on Cam 09, 02, 03, 04 and 07
[*]Tweaked Player office viewing angles
[*]Added Mask idle animation
Updated (21-05-15):
[*]Improved sound effects (scripts) for vents and footsteps
[*]Improved alert ambience
[*]Improved 6AM and Game over sequences
[*]Animatronics: Added Foxy, BB and Mangle.
[*]Added some hallucinations
[*]Added Mangle radio static
[*]Added several surprises, heh...
Spoiler: Additional features
[*]Optional camera static and Camera noise: You can enable or disable them. Up to you.
[*]Custom phone call: You can choose the phone call that fits you better or choose none at all
[*]Music menu: You can choose the music to be played while in main menu.
[*]Custom Jumpscare sound: Is that screech sound not scary (or funny) enough for you? there's four more options for you to discover =P
[*]Custom ambience sounds: You can choose between 4 themes that will make you gameplay more pleasuring or terryfying, up to the choice. XD
Spoiler: Incomplete features (Updated 21-05-15)
[*]Animatronics: Golden freddy
[*]Automated jumpscares (everyone but mangle)
[*]Practice and Last night(currently working on Tweaked night, which is the hardest level in both gameplay and scripts, due to it's customizable features)
Hmm, what do I need to run this mod?
as far as i know, that should do it:
[*]A copy of Freedoom or Doom 2.
[*]GZDoom 1.8.02 or ZDoom 2.7.1 (Maybe it can run on older versions but I suggest the last ones)
And now, some in-game screenshots and a video (Video Updated 09-05-15)
Spoiler: In-game screenshots
Spoiler: In progress video (Updated 09-05-15)
Estimated release date: Well, by the moment I don't have a real release date (Probably on May 2016), however, I've released a demo to your enjoyment...
(Check the link above)
Special thanks to:
[*]Doomero: which teached me a lot about Doom modding the past 7 years...
[*]Camaleón Maligno: which sent me a template for the mouse script (taken from Shotgun frenzy according to his words)
[*]Cocka and TheMightyHeracross: For for solving some of my question on the "How do I..." Thread
[*]ZeylHunter: "Accidentally" helped me to recreate a desired bug, while he sent me a wad to fix that bug XD
[*]More detailed info on "Credits.txt"
Last edited by AlphaEnt on Sat Feb 27, 2016 8:31 pm, edited 6 times in total.
SamVision wrote:This is neat and all, but what does it have over the actually FNAF2?
Well, the main idea is to keep it close to the original FNAF2. That being said, there are some options to customize your experience when you play.
Such as optional camera static, new ambience sounds, custom jumpscare sound, among others...
MetroidJunkie wrote:Impressive clone but it'd be cool if you threw in a Doom monster somewhere like the Baron of Hell or the Cyberdemon or something. XD
I'm thinking about it... Also, answered your question in the video comment
alpha ent, even though i may have been an a**hole to you once or twice, i now learned not to make an a** of myself and love your work like i should, this has to be the single best Game-to-Doom comversion i have ever seen