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Passing By - A Doom Level

Posted: Fri Nov 08, 2013 5:44 am
by cce
Image

Passing By is a single Doom 1 level that features:
  • varying environments
  • 5 secret rooms
  • a custom MIDI soundtrack
PASSINGBY.WAD (156 K)

Screenshot 1
Screenshot 2

It's my first proper WAD, so please give me some harsh and critical feedback, if possible!

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 6:06 am
by Nemesis6
I almost do not dare... I smell a Terry trap. Regardless, I'll feed thee back when I get home!

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 6:21 am
by TheMightyHeracross
You assume it's a Terry trap before even playing it? What the hell, man...

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 7:38 am
by Deathskull
Nemesis6 wrote:I almost do not dare... I smell a Terry trap. Regardless, I'll feed thee back when I get home!
It can't be, there's no grandiose description claiming that this is the greatest addon ever released for Doom.

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 10:00 am
by Hellser
I just gave it a ran, the midi isn't bad, neither is the map. You did a good job. Though the 'custom texture' could use a different name so it doesn't replace the default Doom textures, but other than that, it isn't that half bad.

It does have a little Episode 1 and I think.. late-episode 2/3 feel to it. But over all, not bad. Not bad at all.

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 10:27 am
by zrrion the insect
These screens look nice. I should have a playthrough complete here in a little bit.

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 2:07 pm
by Ed the Bat
It plays pretty well. As someone with no real mapping skills, I'm afraid I can't offer much in the way of criticism or suggestions, but I can say I enjoyed it well enough for a brief romp.

However, I have a couple of secret-based questions...
Spoiler:

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 2:21 pm
by wildweasel
Ed the Bat wrote:
Spoiler:
Spoiler: in reply to ed's

Re: Passing By - A Doom Level

Posted: Fri Nov 08, 2013 2:42 pm
by twinkieman93
wildweasel wrote:
Ed the Bat wrote:
Spoiler:
Spoiler: in reply to ed's
Spoiler: in reply to weasel's

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 2:58 am
by cce
Thanks for the feedback everyone!
Ed the Bat wrote: -- However, I have a couple of secret-based questions...
Spoiler:
Well,
Spoiler:

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 3:04 am
by The Zombie Killer
twinkieman93 wrote:
wildweasel wrote:
Ed the Bat wrote:
Spoiler:
Spoiler: in reply to ed's
Spoiler: in reply to weasel's
Spoiler: in reply to twinkie's

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 6:08 am
by kodi
Might wanna go over the wall textures so they align properly. Looking at them and pressing A and Shift+A in the editor goes a long way :)

I liked how you made a small area play like a big one, and how you made it open like a DM-map rather than just corridor-room-corridor-room.

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 9:54 am
by Bitterman
twinkieman93 wrote:
wildweasel wrote:
Ed the Bat wrote:
Spoiler:
Spoiler: in reply to ed's
Spoiler: in reply to weasel's
I don't want to push this further, but I thought ZanZan was some old mod.

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 11:33 am
by wildweasel
Bitterman wrote:I don't want to push this further, but I thought ZanZan was some old mod.
Which brings us full circle, because that was the source of the original confusion, I'm sure.

Re: Passing By - A Doom Level

Posted: Sat Nov 09, 2013 11:38 am
by leileilol
Bitterman wrote:I don't want to push this further, but I thought ZanZan was some old mod.
well yeah you could say it's ace