Premiere release!
After around half year the mod is finally ready to grab! With tons of tweaks and fixes and changed name to reflect it, it's my biggest ZDoom project to date.
If you've expected screenshots with some never-seen-before, fancy sprites, you might get disappointed a bit: this mod is mostly about how things work, not how they look. Regardless, IMHO it's worth a try!
Download: http://www.mediafire.com/?i9bf0vi6gfu6mf0
Tell me what you think and.. Enjoy!
Posted 23.07.2012
Well, looks like I've made another mini-mod for Brutal Doom.
It is the fruit of my decorate learning. A simple enhancement of Doom's items, which adds some new properties to them.
[Former pickup name -> New pickup name: additional properties]:
Berserk -> Bloodlust: drains health from enemies during attack (for 60 sec), does not switch to fists automatically.
"New" pickup sprite (glowing skull).
Soul Sphere -> Strong Soul: regenerates 5 health per 3 sec (for 60 sec)
Mega Spehere -> Demonic Fury: doubles the attack rate and damage (for 60 sec),
but does not grant armor (it's now offensive powerup, instead of defensive it used to be)
Infrared -> Combat Visor: boosts the movement speed by 50% (for 120 sec)
RadSuit -> Protective Gear: additional 25% protection from other damage types (for 60 sec).
"New" pickup sprite (the one from Classic Weapons Pack is now moved here).
BlurSphere -> Ghost Sphere: enemies run away from player, they attack very little (for 60 sec)
Invulnerability -> Hell Time: freezes time when powerup is active (for 30 sec)
All the default item properties (such as Soul Sphere granting 100 HP bonus) are still there, unless stated otherwise.
The "new" is in quotes, since it's not made from scratch, but made using already existing resources.
The file will be available to download after some more testing. I've also adjusted the Statusbar Reloaded to show powerup counters for some of the items.
The screenshots below shows the pickup sprites, however the effects of additional properties cannot be captured.
