Hi there!!
Maybe no one will remember this, as this project went unnoticed since i started this thread some years ago.
Despite this i've been working on the project and now it is starting to take form.
Unfortunately, my skills aren't enough for all the stuff i want to do and i might ask for help, and for people willing to work on this project.
The story of this TC is a spin-off of the Metro 2033 main events, and takes place a week before the events of the first book & game.
-Story (for those familiar with the Metro 2033 universe):
Spoiler:Features i want to implement:
-Full conversations with random NPCs. This will be the way to know what is happening around you, and hints about past events of the Metro system.
-Money system to buy weapons and gear on diverse stores. It is needed to explore the tunnels to find military grade rounds (metro currency) to have cash for the diverse stores you'll find on the various populated stations. Buying on stores will be the only way to get ammunition on some parts of the game, as ammo is scarce through the metro.
-One map involves a ride mounted on a motorized railcar. Like Tormentor667 did on his BoA project.
-Short side missions on some maps.
-Weapons & enemies mod. It has not to be ripped from Metro 2033, but based/inspired by.
What i need:
-Someone who can do all mentioned above.
-A huge revisition of all the ACS scripted on the maps.
-Someone to revisit and clean all the junk generated on the diverse wad files i'm working on.
-Similar to the previous task, someone (if not the same person) who can deconstruct the wad files and turn them into folders for a .pk3 compilation.
-Graphic and texture artist. I'll do most of this work myself, but i'm need of help.
I'm in charge of the maps, and i have finished most of them.
The gameplay style is quite similar to the original Metro 2033 game. Linear maps, always going from point A to point B.
However, my maps are really large and a lot of exploration is advised. Theres allways side tunnels, rooms and passageways to explore.
One of the maps takes place on the surface, through the ruins of Moscow. This one will be a bit more inspired by the Stalker game.
As i mentioned before, exploration will be really necesary, as you will be allways short on resources and ammo.
Military grade rounds will be the currency of the metro system. It will not be used as munition, simply as money to buy on the stores.
There will be a lot of them hidden in through the maps.
If you are interested to join the project, send me a PM
Here are a few screenies of the current state of the project:
