[CANCELLED] Doom Metro 2033

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Deimos Anomaly
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[CANCELLED] Doom Metro 2033

Post by Deimos Anomaly »

[CANCELLED] Doom Metro 2033

Hi there!!
Maybe no one will remember this, as this project went unnoticed since i started this thread some years ago.
Despite this i've been working on the project and now it is starting to take form.

Unfortunately, my skills aren't enough for all the stuff i want to do and i might ask for help, and for people willing to work on this project.
The story of this TC is a spin-off of the Metro 2033 main events, and takes place a week before the events of the first book & game.

-Story (for those familiar with the Metro 2033 universe):
Spoiler:
Features i want to implement:
-Full conversations with random NPCs. This will be the way to know what is happening around you, and hints about past events of the Metro system.
-Money system to buy weapons and gear on diverse stores. It is needed to explore the tunnels to find military grade rounds (metro currency) to have cash for the diverse stores you'll find on the various populated stations. Buying on stores will be the only way to get ammunition on some parts of the game, as ammo is scarce through the metro.
-One map involves a ride mounted on a motorized railcar. Like Tormentor667 did on his BoA project.
-Short side missions on some maps.
-Weapons & enemies mod. It has not to be ripped from Metro 2033, but based/inspired by.

What i need:
-Someone who can do all mentioned above.
-A huge revisition of all the ACS scripted on the maps.
-Someone to revisit and clean all the junk generated on the diverse wad files i'm working on.
-Similar to the previous task, someone (if not the same person) who can deconstruct the wad files and turn them into folders for a .pk3 compilation.
-Graphic and texture artist. I'll do most of this work myself, but i'm need of help.

I'm in charge of the maps, and i have finished most of them.

The gameplay style is quite similar to the original Metro 2033 game. Linear maps, always going from point A to point B.
However, my maps are really large and a lot of exploration is advised. Theres allways side tunnels, rooms and passageways to explore.
One of the maps takes place on the surface, through the ruins of Moscow. This one will be a bit more inspired by the Stalker game.
As i mentioned before, exploration will be really necesary, as you will be allways short on resources and ammo.
Military grade rounds will be the currency of the metro system. It will not be used as munition, simply as money to buy on the stores.
There will be a lot of them hidden in through the maps.

If you are interested to join the project, send me a PM :)

Here are a few screenies of the current state of the project:
Last edited by Deimos Anomaly on Sun Jun 28, 2020 4:45 pm, edited 8 times in total.
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TheDoomGuy
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Re: [WIP] Doom Metro (mini-TC)

Post by TheDoomGuy »

The screenshots aren't showing..
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Deimos Anomaly
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Location: Barcelona, Spain

Re: [WIP] Doom Metro (mini-TC)

Post by Deimos Anomaly »

TheDoomGuy wrote:The screenshots aren't showing..
Damn, i'm fixing...
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DOOMERO-21
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Re: [WIP] Doom Metro (mini-TC)

Post by DOOMERO-21 »

estan buenos los screenshots deimos.....como siempre =)
CaptainToenail
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Re: [WIP] Doom Metro (mini-TC)

Post by CaptainToenail »

Looks cool, but I would replace the Doom alpha barrels they look out of place.
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Deimos Anomaly
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Re: [WIP] Doom Metro (mini-TC)

Post by Deimos Anomaly »

The pics works correctly now!
CaptainToenail wrote:Looks cool, but I would replace the Doom alpha barrels they look out of place.
Maybe, but i need some rusty barrels!
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wildweasel
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Re: [WIP] Doom Metro (mini-TC)

Post by wildweasel »

Just mess with the contrast on them a little bit, they should be fine.
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Vertigo
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Re: [WIP] Doom Metro (mini-TC)

Post by Vertigo »

The shots don't show too much but look pretty nice, I'm just wondering how Doom gameplay will translate to a narrow, repetitive environment like that in 2033. That being said I've only played the game a little bit more as a benchmark to test a rig vs playing the game so maybe I'm way off.

edit: I'm also available to beta test and I'm gonna give making a rusty barrel a go but I don't have high hopes at all...
Last edited by Vertigo on Thu Jun 16, 2011 3:26 pm, edited 1 time in total.
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Enjay
 
 
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Re: [WIP] Doom Metro (mini-TC)

Post by Enjay »

Looks very interesting. I don't know the original game but that kind of setting is something I often enjoy in a Doom map.
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SamVision
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Re: [WIP] Doom Metro (mini-TC)

Post by SamVision »

Deimos Anomaly = Mapping god
CaptainToenail
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Re: [WIP] Doom Metro (mini-TC)

Post by CaptainToenail »

You can find grimy barrels in Duke3D, Blood and Necrodome, just have a search through a sprite sheet site such as Spriter's Resource. Or of course you could make your own. 8-)
Naitguolf
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Re: [WIP] Doom Metro (mini-TC)

Post by Naitguolf »

Muy buena pinta!!! :D
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TheMistress
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Re: [WIP] Doom Metro (mini-TC)

Post by TheMistress »

You should keep variety between the NPC's standing around there ;o, by wich i mean, giving them different weapons and their skins wearing that particular weapon
Other than that it's looking verygood :o!
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Deimos Anomaly
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Location: Barcelona, Spain

Re: [WIP] Doom Metro (mini-TC)

Post by Deimos Anomaly »

Vertigo wrote:The shots don't show too much but look pretty nice, I'm just wondering how Doom gameplay will translate to a narrow, repetitive environment like that in 2033. That being said I've only played the game a little bit more as a benchmark to test a rig vs playing the game so maybe I'm way off.

edit: I'm also available to beta test and I'm gonna give making a rusty barrel a go but I don't have high hopes at all...
I'm making a very linear gameplay like the game, only cross a tunnel with some obstacles and dangers, surrounded by a heavy creepy environment. Something diferent to the main doom maps i think :idea:
If you made a rusty barrel for the tc be sure i will be very grateful!
Enjay wrote:Looks very interesting. I don't know the original game but that kind of setting is something I often enjoy in a Doom map.
Play the game when you can, i think is the best FPS ever!!
SamVision wrote:Deimos Anomaly = Mapping god
Hahahaha thank you very much, glad to read your comment but no, i'm just a decent mapper :wink:
CaptainToenail wrote:You can find grimy barrels in Duke3D, Blood and Necrodome, just have a search through a sprite sheet site such as Spriter's Resource. Or of course you could make your own. 8-)
I'm really busy with the maps man, i need someone working on graphics!!
Naitguolf wrote:Muy buena pinta!!! :D
Ahora mismo te respondo el mensaje, estate atento a la bandeja de entrada ;)
TheMistress wrote:You should keep variety between the NPC's standing around there ;o, by wich i mean, giving them different weapons and their skins wearing that particular weapon
Other than that it's looking verygood :o!
Yeah, i need a big lot of civilian and soldiers NPC skins, but as i said i'm need help on graphic resources :(
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Deimos Anomaly
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Re: [WIP] Doom Metro (mini-TC) ¡NEW VIDEO!

Post by Deimos Anomaly »

News!!!!!
I upload a video of Doom Metro in youtube.
Check this!!

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