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[r3008] 1600x900 video mode doesn't use the whole window

Posted: Thu Nov 18, 2010 11:13 pm
by Janizdreg
The 1600x900 video mode seems to leave a small black bar to the bottom of the screen instead of using the whole window for drawing graphics. The bar seems to be roughly the size of a non-stretched status bar, but I dunno if it's actually related to the bar at all. The problem only seems to affect the regular first person gameview: automap, intermissions, title screen and so forth don't seem to be affected. The player weapon and HUD are also unaffected.

EDIT:
A screenshot:
Spoiler:

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Sun Nov 21, 2010 9:53 pm
by Zhs2
Lol, I could have reported this a couple months ago, but I completely forgot. Confirmed since 2.3.1, since Skulltag used to do this as well, but not anymore (albeit without ZDoom's Direct3D drawing the weapon sprites were drawn underneath this black bar.) Didn't even notice them fix it.
Spoiler:

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Sun Nov 21, 2010 11:24 pm
by Project Shadowcat
Using 2.5.0, I've not confirmed this. Hardware possibility?

Was using both an ATI 5750 HD, and later on, an integrated GeForce 9100, on Windows Vista SP2 (?) 64-bit.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Mon Nov 22, 2010 8:39 pm
by Zippy
Project Dark Fox wrote:Using 2.5.0, I've not confirmed this. Hardware possibility?

Was using both an ATI 5750 HD, and later on, an integrated GeForce 9100, on Windows Vista SP2 (?) 64-bit.
Likewise. 1600x900 is the native monitor resolution and I don't see this problem in 2.5.0 or r3010. GeForce 9800 GTX+, Win7 64-bit.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Wed Nov 24, 2010 5:00 am
by Zhs2
Got an ATi Mobility Radeon HD4250, Windows 7 64-bit. Very odd.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Thu Nov 25, 2010 5:48 pm
by Janizdreg
ATI Radeon 5830 with Catalyst driver 10.11 and Windows 7 64-bit here.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Sat Dec 04, 2010 1:14 am
by Janizdreg
Just noticed that the problem doesn't occur with GZDoom (1.5.6).

EDIT:
Zhs2 wrote:Skulltag used to do this as well, but not anymore
Really? Which version are you using, and which mode? The issue occurs for me with Skulltag 98d when I use the software mode. With OpenGL mode it works correctly though.

EDIT2:

2.2.0 seems to be the first official ZDoom version to produce the issue, with 2.1.7 and older 1600x900 looks fine.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Tue Dec 14, 2010 2:06 pm
by Project Shadowcat
Image

(image is from the duplicate bug report)
Also note that the other screenshot from above does the same thing, and in the same spot. I don't know if that means anything or not.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Thu Dec 16, 2010 8:12 pm
by Pachira
Project Dark Fox wrote:Image

(image is from the duplicate bug report)
Also note that the other screenshot from above does the same thing, and in the same spot. I don't know if that means anything or not.
Heh didn't notice that. Maybe it is some sort of corrupt texture then?

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Thu Dec 16, 2010 10:13 pm
by Project Shadowcat
Look at the first screenshot. The jagged edge (one pixel high) is in the exact same spot.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Fri Dec 17, 2010 2:06 am
by Graf Zahl
That just means that the lower left and lower right coordinates of the polygon the screen is rendered with are not identical.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Wed Dec 22, 2010 2:57 am
by Zhs2
Janizdreg wrote:
Zhs2 wrote:Skulltag used to do this as well, but not anymore
Really? Which version are you using, and which mode? The issue occurs for me with Skulltag 98d when I use the software mode. With OpenGL mode it works correctly though.
Sorry I missed this topic for a while. Also, sorry I lied. Just double-checked with Skulltag 98d. I must have had illusions of grandeur while making that post. /:

Also, yes. Software renderer problem entirely.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Tue May 31, 2011 9:06 pm
by Janizdreg
I don't know if this perception has any value, but I just noticed that in versions 2.3.1 and lower the player weapon sprite is drawn under the black bar, where in turn versions 2.4.0 and newer draw the gun over the bar.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Wed Jun 01, 2011 2:37 am
by Zhs2
This is because there was a large change in how HUD graphics were drawn between 2.3.1 and 2.4.0, i.e. with Direct3D instead of DirectDraw.

Re: [r3008] 1600x900 video mode doesn't use the whole window

Posted: Thu Jun 09, 2011 6:14 pm
by randi
Sorry, it's fine for me on Windows 7 x64 with a Radeon HD 6870 and Catalyst 11.5. Short of having your system in front of me, there's not much I can do aside from asking blind questions like these:
  • Is this fullscreen or in a window?
  • Does it make a difference whether you run in fullscreen or a window?
  • Are you using an LCD panel with a native resolution of 1600x900?
  • Does every other available resolution work fine?
  • What difference does setting vid_hw2d to 0 make?