Spoiler:
[Sprites]Sleeping Cacodemon.
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Killar
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[Sprites]Sleeping Cacodemon.
Here are two versions of the sleeping cacodemon:
Credit to Blaskowitz, for the Tranquilized Cacodemon sprites used as a base.
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Last edited by Killar on Sun Apr 25, 2010 12:14 pm, edited 1 time in total.
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Blaskowitz
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Re: [Sprites]Sleeping Cacodemon.
Killar did you use my tranquilized cacodemon as a base?

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Killar
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Re: [Sprites]Sleeping Cacodemon.
Yes. Do I need to give credit? 
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ZDG
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Re: [Sprites]Sleeping Cacodemon.
Of course, otherwise it's stealing.
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Killar
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Re: [Sprites]Sleeping Cacodemon.
Okay...
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Trooper 077
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Re: [Sprites]Sleeping Cacodemon.
So let me get this straight,you took Blaskowitz sprite and just paste a new eye over the old one????
I wouldn't call this a resource try the spriting carnaval thread in the editing section
I wouldn't call this a resource try the spriting carnaval thread in the editing section
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wildweasel
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Re: [Sprites]Sleeping Cacodemon.
Spriting Carnival isn't a resource thread. I say let him have his thread here.Trooper 077 wrote:So let me get this straight,you took Blaskowitz sprite and just paste a new eye over the old one????
I wouldn't call this a resource try the spriting carnaval thread in the editing section
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Trooper 077
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Re: [Sprites]Sleeping Cacodemon.
I know but still,I really don't see the point in creating a whole new thread for copying and pasting over an eye.Maybe its just mewildweasel wrote: Spriting Carnival isn't a resource thread. I say let him have his thread here.
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Killar
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Re: [Sprites]Sleeping Cacodemon.
I didn't paste a new over the old one, I just modified the eye on the original.Trooper 077 wrote:So let me get this straight,you took Blaskowitz sprite and just paste a new eye over the old one????
I wouldn't call this a resource try the spriting carnaval thread in the editing section
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Captain Ventris
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Re: [Sprites]Sleeping Cacodemon.
To be fair, if someone were, to say, want to find a sleeping cacodemon sprite, they could search for it and find all 3 versions rather than having to mill through the Spriting Carnival thread, so there's definite utility there.